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Pour les autres auteurs qui s'appellent Scott Rogers, voyez la page de désambigüisation.

2 oeuvres 163 utilisateurs 4 critiques

Œuvres de Scott Rogers

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Out of date, inaccurate, superficial review of the game design process. But then if you are working on a game and get stuck it feels helpful, so maybe a much better book than what it appears to be?
 
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yates9 | 2 autres critiques | Feb 28, 2024 |
I will probably relegate this to the status of most of my other tech books: more reference than anything else. It's good though, and deserving of more effort than I ultimately gave it. (Though, for the moment at least, it will have one of the spaces within reaching distance on the top of my desk.) I probably did actually "read" about 70% of it, and skimmed the rest (before leading a book club style discussion of it) last month.

If the book does have a fault, I felt like it wasn't giving enough credit to the creativity (in UI as well as game design) driving a lot of successful mobile games. It felt like it was advocating sticking with tried and true design principals when those principals have been around for so few years to be relatively meaningless. Especially when there are so many counter examples readily available.… (plus d'informations)
 
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livingtech | Mar 18, 2020 |
Great book. Good logical flow. Easy to dip in and out of when your looking for specifics. Lots of content related to development in general.
 
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MickBrooke | 2 autres critiques | Jan 2, 2019 |
An excellent overview of the video game development process, presented in an informal and easy to understand manner.
 
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PMcGovern | 2 autres critiques | Oct 23, 2010 |

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Œuvres
2
Membres
163
Popularité
#129,735
Évaluation
½ 4.3
Critiques
4
ISBN
16
Langues
1

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