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Pour les autres auteurs qui s'appellent Andrew Wilson, voyez la page de désambigüisation.

11 oeuvres 151 utilisateurs 3 critiques

Critiques

The book is very good in the earliest chapters at detailing the history of the evolution of war games and how they began to be integrated into military planning through World War II. The following section, about the early history of computers as applied to war-gaming, is to a certain extent now technologically obsolete, though there are some interesting discussions about how "game theory" works. The last chapter, about Vietnam, seems to have been tacked on for no particular reason other than to appeal to anti-Vietnam sentiment (this edition came out in 1970).
 
Signalé
EricCostello | 1 autre critique | Aug 25, 2019 |
The story of America’s Space Shuttle, from its inaugural flight in 1981 to the 1986 Challenger disaster, begins with the earliest days of rocketry. Used for putting satellites in orbit and for important scientific research, the pages of this richly-illustrated book detail the shuttle missions. Readers can explore with astronauts as they recover satellites, conduct experiments, and repair the Hubble Space Telescope. A Shuttle Flight Summary is included for the first twenty-four space shuttle missions. Readers interested in rocketry, space exploration, astronautics, and the space shuttle will find much to appreciate here.

Highly recommended.
 
Signalé
jfe16 | Jul 2, 2019 |
We have here an account tracing the history of the Academic simulation from the Prussian General staff of 1780 to the Rand corporation computer monsters of the sixties. The book has great emphasis on the exercises that were responsible for some of the odder moments in the Cold and early Vietnam Wars. The prose is clear and workmanlike.½
 
Signalé
DinadansFriend | 1 autre critique | Dec 2, 2018 |