id Software
Auteur de Art of DOOM
A propos de l'auteur
Séries
Œuvres de id Software
Doom 3 7 exemplaires
Doom Eternal 4 exemplaires
Rage 4 exemplaires
Wolfenstein 3D 2 exemplaires
Commander Keen in Goodbye, Galaxy 2 exemplaires
Quake III Arena 2 exemplaires
Final Doom 1 exemplaire
Commander Keen Complete Pack 1 exemplaire
Quake III: Team Arena 1 exemplaire
Doom VFR 1 exemplaire
Quake Champions 1 exemplaire
Final Doom 145-30 Department of the Armed Forces Manual: Individual Weapons and Marksmanship 1 exemplaire
Wolfenstein 3D: Spear of Destiny 1 exemplaire
Doom 3: Resurrection of Evil 1 exemplaire
Quake II 1 exemplaire
Master Levels for Doom II 1 exemplaire
Quake III Arena manual 1 exemplaire
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Statistiques
- Œuvres
- 23
- Membres
- 72
- Popularité
- #243,043
- Évaluation
- 3.6
- Critiques
- 2
- ISBN
- 3
The gunplay feels fantastic (esp. after DOOM 3's); the characters all feel very real & visually exhibit a great range of personality; the megatexture technology & art design is mindblowing; enemies-particularly mutants with their wild movement-react in uniquely 'realistic' ways to your firing, often stumbling past you as they come to grips with their death, or tripping over themselves to the side; easter eggs done right. Also: Wingsticks.
Some large gripes, however:
-Very slow intro.
-Mission structure is overly in-your-face about you being a gofer for absolutely everyone.
-Side missions felt pointless: Freq. boil down to repeating levels you've already completed. Too much padding.
-Pacing, story & writing seemed incoherent & incomplete. Like they dropped a lot in development.… (plus d'informations)