Z-Man Games
Auteur de House of Danger
Œuvres de Z-Man Games
House of Danger 5 exemplaires
Pandemic Legacy - Season 1 [Game] 3 exemplaires
Onirim 2 exemplaires
Knitwit 2 exemplaires
No Thanks! 2 exemplaires
Star Wars: Jabba’s Palace 1 exemplaire
Archaeology: The New Expedition [GAME] 1 exemplaire
Naoki Homma Parade 1 exemplaire
Start Player 1 exemplaire
Love Letter 1 exemplaire
Pandemic - Hot Zone - North America [Game] 1 exemplaire
Arimaa 1 exemplaire
Pandemic Rapid Response GAME 1 exemplaire
Sky Tango 1 exemplaire
Word Whimsy 1 exemplaire
Factory Fun 1 exemplaire
Attribute 1 exemplaire
Parade Game 1 exemplaire
Junk Art 1 exemplaire
Reef Encounter 1 exemplaire
Narabi 1 exemplaire
Étiqueté
Partage des connaissances
Il n’existe pas encore de données Common Knowledge pour cet auteur. Vous pouvez aider.
Membres
Critiques
Statistiques
- Œuvres
- 22
- Membres
- 31
- Popularité
- #440,253
- Évaluation
- 4.3
- Critiques
- 1
To set up, each player takes numbered spools and looped strings based on the number of players, along with an answer sheet. A number of bonus buttons, which have 1-4 holes, are stacked on the table, again based on the number of players. Going clockwise around the table, each player (after the first) places one loop on the table so that it surrounds exactly one spool, then draws a word tag from the box and attaches it to this loop, then places one spool in one section of loop(s) that has no spool in it. (Think of a Venn diagram; two overlapping circles form three sections, with one section having both circles in common and two sections being part of only one circle.)
Once all of the spools have been placed, everyone races to think of words, names, or phrases for each spool based on the word tags associated with that spool. If a spool has three loops around it, for example, it has three words associated with it, and your answer must relate to those words in some manner.
As soon as someone has finished or can't think of more answers, they grab the topmost button on the stack (the one with the most holes). Once the final button is grabbed, players can't write more answers. Players then compare answers, crossing out those they have in common with someone else, then scoring points for the remaining answers; each answer is worth as many points as the number of loops around the spool with the same number. Buttons are worth as many points as the number of holes they have, and whoever has the highest score wins.
(Taken from Board Game Geek)… (plus d'informations)