James Paul Gee
Auteur de What Video Games Have to Teach Us About Learning and Literacy
A propos de l'auteur
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is the author of many titles including An Introduction to Discourse Analysis, fourth edition (2014), Language and Learning in the Digital Age (2011) and co-editor of The Routledge afficher plus Handbook of Discourse Analysis (2012). afficher moins
Crédit image: Source: Wikipedia user Waterbug07 (https://en.wikipedia.org/wiki/User:Waterbug07)
Å’uvres de James Paul Gee
Good Video Games and Good Learning (New Literacies and Digital Epistemologies) (2007) 50 exemplaires
New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward (John D. and Catherine T.… (2009) 32 exemplaires
Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human (2017) 11 exemplaires
The Social Mind: Language, Ideology, and Social Practice (Language and Ideology) (1992) 5 exemplaires
Unified discourse analysis : language, reality, virtual worlds, and video games (2014) 5 exemplaires
Collected Essays on Learning and Assessment in the Digital World (Learner Book) (2014) 2 exemplaires
Oeuvres associées
Étiqueté
Partage des connaissances
- Nom légal
- Gee, James Paul
- Autres noms
- Gee, J. P.
- Date de naissance
- 1948-04-15
- Sexe
- male
- Nationalité
- USA
- Lieu de naissance
- San Jose, California, USA
- Études
- Stanford University (MA - Linguistics, PhD - Linguistics)
University of California, Santa Barbara (BA - Philosophy) - Professions
- professor (Education)
- Organisations
- Stanford University
Hampshire College
Boston University
University of Southern California
Clark University
University of Wisconsin-Madison
Membres
Critiques
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Statistiques
- Å’uvres
- 22
- Aussi par
- 3
- Membres
- 1,032
- Popularité
- #24,952
- Évaluation
- 4.0
- Critiques
- 10
- ISBN
- 112
- Langues
- 2
- Favoris
- 1
One thing that is still relevant, interesting, and true, is this:
Shooting is an easy form of social interaction (!) to program.?á As realistic forms of conversation become more computationally possible (a very hard task), I predict that shooting will be less important and talking more important in many games, even shooter games.""… (plus d'informations)