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3 oeuvres 503 utilisateurs 22 critiques

A propos de l'auteur

David M. Ewalt began playing Dungeons Dragons when he was ten years old. Now an award-winning journalist, he writes about games for such publications as Forbes and New York magazine, talks about games on television and radio, and plays games in and around his Brooklyn, New York, home. Join him or afficher plus find out more at davidmewalt.com. afficher moins

Œuvres de David M. Ewalt

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Nom canonique
Ewalt, David M.
Date de naissance
1976
Sexe
male
Nationalité
USA

Membres

Critiques

Not quite sure who the audience is. Non-committal. Leisurely researched.
 
Signalé
whbiii | 21 autres critiques | Aug 11, 2023 |
Ewalt's book is at its best when it's recounting the history of the game. Some I knew in broad strokes, but this really goes into the details of what Gary Gygax and his collaborators were up to, how they refined and honed what emerged as D&D, what the corporate machinations and complications were, and so on. So much here that I did not know but I found it utterly fascinating. I learned why Gen Con is called Gen Con, for example! I finally kind of understand the relationship between all the different early versions of D&D (or, at least, I did when I read the book; the memory is already fading). In my day job I am of course a literary scholar, and this appeals to that impulse in me: to tell the story of a work of art and how it was affected by both personal and social forces. He's clearly done exhaustive research, pulling on lots of interviews and other ephemeral stories. I wish there had been more of that kind of thing, to be honest; the history of D&D from Wizards onward isn't really covered in any kind of detail. But if you want to know the early history of the game, it's hard to imagine that Ewalt's accessible recounting of it could be bettered.

I didn't much care for the recountings of Ewalt's own sessions. I see what he was trying to do, communicate the appeal of the game that happens when you play it, but hearing about someone else's D&D session in a way that's interesting requires very special skills, and Ewalt doesn't have them. (That's not much of a knock; few people do.)

I did like a lot of the contextual chapters where Ewalt goes to different places in the gaming world that overlap with or connect to D&D, such as a Napoleonic wargaming convention. My favorite, though, was his trip to Otherworld, a sort of LARP weekend where participants go on a quest in person. He makes it sound so very much interesting and fun. I was very disappointed to learn it was just a thirty-minute drive from where we lived in Connecticut! How had I never heard of it during that whole decade? Now going would mean a plane flight... but maybe someday?
… (plus d'informations)
 
Signalé
Stevil2001 | 21 autres critiques | Jun 10, 2023 |
Really great book. Total enjoyment.

This isn't a totally comprehensive history of role playing games -- it is more of a personal journey with history of RPGs and D&D intertwined. Well written. Given the recent article about how Gary Gygax lost control of TSR, this book gives some additional information that seems more even-handed.
 
Signalé
bloftin2 | 21 autres critiques | May 4, 2023 |
Ends too soon. Good history of D&D up to Gygax's death. Would have been perfect if it covered the orgies of the WotC era.
 
Signalé
Kavinay | 21 autres critiques | Jan 2, 2023 |

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Statistiques

Œuvres
3
Membres
503
Popularité
#49,235
Évaluation
½ 3.7
Critiques
22
ISBN
16
Langues
1

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