Photo de l'auteur
4 oeuvres 33 utilisateurs 2 critiques

Œuvres de Steve Curran

Étiqueté

Partage des connaissances

Il n’existe pas encore de données Common Knowledge pour cet auteur. Vous pouvez aider.

Membres

Critiques

As a long time video game fan my initial instinctive reaction to reading this book is to angrily throw it down shouting "I could have written this! And anyway, where is obscure Japanese shoot 'em up XI that everyone knows is the best game ever made?". I should point out, I didn't do this because I know that this book isn't for the veteran gamer who has played everything in it. This book is for those people who want to know about gaming from a broad perspective. That doesn't mean it's just for people who have never played a video game, but it's for people who haven't played across a broad range but would like to know more.

It is a common problem among gamers that they think because they play Pro Evo and Quake 8 hours a day they are therefore an expert on video games. WRONG! Game On shows the diversity of the medium and has insightful and easy to understand analysis of why the game in question is good, where it's weak, what it's done for video gaming as a whole, legacy, influences, all the relevant information if you want to know what titles are truly significant.

In short, this book is a perfect "Bluffer's guide to video games".

Whether you just want to get up to speed on gaming (perhaps you're doing a media course and are not a gamer, or maybe a parent of a video game developer) or whether you are already an avid gamer but are aware that you're missing out on the bigger gaming picture then a read of this book will clue you right up. Game On is complemented well by the authors' other, slightly more technical, book The Complete Guide to Game Development, Art & Design. If you read Game On and want to know more about gaming, particularly the production side, then that book is a good place to start.

I'm quite tempted to buy a copy of Game On specially for the bathroom so that the gaming-ignorant who go in there at least come out a little less so.
… (plus d'informations)
½
 
Signalé
Jim_Miles | Apr 1, 2007 |
Innovaties in digitale bandbreedte en hardware hebben een mediaconvergentie gecreëerd die onze manier van televisiekijken verandert, maar ook de manier waarop we onze telefoon gebruiken en zelfs de manier hoe we onze auto gebruiken. Het boek voorbeelden van navigatieschema's en unieke contentconcepten om tot succesvolle interactieve innovaties te komen.
 
Signalé
memori | Mar 22, 2007 |

Vous aimerez peut-être aussi

Auteurs associés

Statistiques

Œuvres
4
Membres
33
Popularité
#421,955
Évaluation
3.2
Critiques
2
ISBN
4