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35 oeuvres 394 utilisateurs 11 critiques

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Crédit image: By Bungie, Inc. (Orignal designer and Art Director: J.Reginald Dujour) - Extracted from [1], Public Domain, https://commons.wikimedia.org/w/index.php?curid=41309096

Œuvres de Bungie

The Art of Destiny (2014) 27 exemplaires
Halo 3 22 exemplaires
Halo 2 18 exemplaires
Halo: Reach 15 exemplaires
The Art of Destiny, Volume 2 (2017) 15 exemplaires
D Is for Destiny (2015) 14 exemplaires
Halo: Combat Evolved 12 exemplaires
Halo 3: ODST 11 exemplaires
Halo 9 exemplaires

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Halo 3 es un videojuego de disparos en primera persona desarrollado por Bungie Studios exclusivamente para la videoconsola Xbox 360 y posteriormente para Xbox ONE y PC en el recopilatorio Halo: The Master Chief Collection.

El juego es el tercer título de una serie que empezó con Halo: Combat Evolved y siguió con Halo 2.2​ El juego salió a la venta el 25 de septiembre de 2007 en Nueva Zelanda, Australia, Singapur, India, México, Canadá, Brasil, Colombia y los Estados Unidos;1​ el 26 de septiembre de 2007 en Europa y el 27 de septiembre de 2007 en Japón. Un día antes del lanzamiento oficial 4.2 millones de unidades de Halo 3 fueron puestas en circulación.3​

Halo 3 se centra en la guerra interestelar entre la humanidad del siglo xxvi, liderada por la United Nations Space Command (UNSC), y una agrupación de razas alienígenas conocida como el Covenant, la cual después de una larga guerra de décadas ha comenzado una invasión a la Tierra. El jugador asume el papel del Jefe Maestro, un supersoldado genéticamente mejorado que participa en la defensa de la humanidad, acompañado por los Marines al igual que una raza de alienígenas llamados Elites, liderados por el Inquisidor. El juego cuenta con vehículos, armas y un modo de juego jamás visto en las entregas anteriores de la saga.4​

El impacto del videojuego fue enorme recaudando $300 millones de dólares en su primera semana de ventas,5​ y poniendo a un millón de personas a jugar Halo 3 en Xbox Live veinte horas después de su lanzamiento.6​ Hasta el 3 de enero de 2008 se han vendido más de 8.1 millones de copias,7​ convirtiéndose en el videojuego más vendido del 2007 en los Estados Unidos.8​ Su recepción en general fue muy buena por parte de los críticos, destacando algunos puntos como su modo multijugador, y Game Rankings lo colocó como en el séptimo lugar de los juegos con mejores ránquines para la consola Xbox 360 hasta la fecha.9​ Una precuela titulada Halo 3: ODST, se lanzó el 12 de octubre del 2009,10​ y una secuela Halo 4 se lanzó el 6 de noviembre de 2012. Hasta el día de hoy Halo 3 sigue siendo el juego más vendido de la saga, con más de 14.5 millones de copias vendidas.
… (plus d'informations)
 
Signalé
multijuegos | May 16, 2024 |
I don't think this quite hits the high highs of volume 1, but it's still a lot of fun revisiting this stuff.
 
Signalé
skolastic | Feb 2, 2021 |
"Mike, are you reading four books at once? And one of them is a video game tie-in?"

Look, COVID-19 has made fools of us all in all kinds of different ways.

The storyline of Destiny - Bungie's followup to the juggernaut Halo series - is maybe one of the most formally interesting experiments in big-budget video games (in my opinion, at least). The main storyline feeds you the usual pablum-y "fight this bad guy" stuff, and then drops you the real WEIRD stuff in hidden collectibles throughout the game that are shockingly well-written (probably because a good chunk of it is the work of Seth Dickinson of The-X-Baru-Cormorant fame). There's outright short story-type work but tons of fun epistolary stuff too - transcripts of surveillance footage, excerpts from scholarly texts, letters to the player character, emails from artificial intelligences. The writing also embraces unreliable narrators and "show, don't tell" - the closest it ever gets to explaining exactly how the core conflict of the game began is in a series of letters from the archvillain itself.

Anyhow, Bungie sat down and put together the text story entries from the game in a series of these "grimoire" books that also come with some nice art from the art team. Dark Mirror is broken up into three parts that I will touch on briefly here:

- A Book of Sorrow: Maybe the point where the "Destiny lore is good actually?" train kicked into high gear, and one of the parts Dickinson definitely wrote (it's frustratingly hard to understand exactly who is writing what parts of the lore). Tracks the tragic evolution of the "krill people" into the Hive, one of the primary antagonists of the game.

- The Burden of Light/Shadows Beyond: The weaker parts of the book, a sort of Wild-West-ish story about three men and two legendary guns.

- A Vacancy: The coda to A Book of Sorrow, which is extremely short but just as good as the main body.

Overall, I gave this five stars because I think Dickinson's work is this weird, astonishingly good outlier and I'm biased by all the time I've spent with these games during the coronavirus nightmare, but it's hard to make a recommendation to someone who hasn't played the games - there is a lot of context that's lost if you're just reading this straight through. I hope Bungie is able to keep up their level of quality for a long time to come, though.
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1 voter
Signalé
skolastic | Feb 2, 2021 |
You are a super space marine on a planet called Reach that is being invaded by aliens, who you must kill to accomplish mission objectives. Halo: Reach is an installment in the popular first person shooter Halo series for the Xbox gaming platform. The game can be played singly or multiplayer as well as multiplayer online if the Xbox is hooked up to the internet. The game is definitely violent and it deserves its' M for mature rating in terms of this being a first person shooting game and third person aerial shots that depict the players' violent death when their health reaches zero. Blood in the game is a bit cartoonish with aliens bleeding blue and humans bleeding red. Graphics are meant to be somewhat realistic but still easily within the realm of video game standard, rather than say true cartoonishness like Spongebob or extreme reality like Final Fantasy. One negative is that the controls in the game were somewhat tetchy for precision aiming but if the older teenager is an experienced gamer and/or has played the Halo series extensively, they won't have this problem. Recommended for older teens.… (plus d'informations)
 
Signalé
jjpionke | 1 autre critique | Nov 1, 2012 |

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Statistiques

Œuvres
35
Membres
394
Popularité
#61,534
Évaluation
½ 4.3
Critiques
11
ISBN
31

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