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Chargement... The Book of Roguish Luckpar Wolfgang Baur
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Inscrivez-vous à LibraryThing pour découvrir si vous aimerez ce livre Actuellement, il n'y a pas de discussions au sujet de ce livre. There is some really great material here. The base classes, prestige classes, feats, and new spells are all pretty awesome. I especially love the gutter-mage base class--sort of a self-taught spell-slinging rogue, who carries a messy ream of scrolls and other people's spellbook pages instead of a bound tome. The Luck score and Luck Points system are less exemplary. I tried adding luck points to my existing game, and they rarely got used. Maybe it was just that game, and one that started with Luck as a factor would make better use of them. It really can't hurt to try. ( ) aucune critique | ajouter une critique
The silent footstep. The turn of a card. The glitter of a knife in the dark, and quiet kill. These are the tools of adventurers who live by their wits, deep in the shadows. But even skilled rogues adore and worship Lady Luck, who often holds the difference between success and failure. The Book of Roguish Luck offers a new luck subsystem for all classes, plus the bandit, gutter mage, and shadowsworn core classes and three new prestige classes. In addition, it presents expanded guild rules, the shadow magic school of rogue spells, expanded sneak attack rules, new equipment, more than 30 feats, and almost 80 spells. This book expands thieves' guilds to include complete stats, resources, and initiation rituals. The Book of Roguish Luck also shows you how to fence goods, gamble to win, pick locks, bribe officials, and-simply put-raise hell. It even includes guidelines for use with Monte Cook's Arcana Evolved. Stealthier. Smarter. Tricksier. Luckier. Book jacket. Aucune description trouvée dans une bibliothèque |
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