AccueilGroupesDiscussionsPlusTendances
Site de recherche
Ce site utilise des cookies pour fournir nos services, optimiser les performances, pour les analyses, et (si vous n'êtes pas connecté) pour les publicités. En utilisant Librarything, vous reconnaissez avoir lu et compris nos conditions générales d'utilisation et de services. Votre utilisation du site et de ses services vaut acceptation de ces conditions et termes.

Résultats trouvés sur Google Books

Cliquer sur une vignette pour aller sur Google Books.

Chargement...

The Anti-Education Era: Creating Smarter Students through Digital Learning

par James Paul Gee

MembresCritiquesPopularitéÉvaluation moyenneDiscussions
451568,140 (3.4)Aucun
Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution--and perhaps our children's future--lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. This is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.… (plus d'informations)
Aucun
Chargement...

Inscrivez-vous à LibraryThing pour découvrir si vous aimerez ce livre

Actuellement, il n'y a pas de discussions au sujet de ce livre.

We won't find the terms personal learning networks (PLNs) or connected learning anywhere in James Paul Gee's wonderfully stimulating book "The Anti-Education Era." But his plea for greater collaboration, the use of what he calls "affinity spaces," and recognition that the combination of "human + tool" is a winning equation suggests that trainer-teacher-learners (and many others) are on the right track by developing those dynamic combinations of people and resources that help us cope with a world where formal and informal learning never stops. Gee, in providing a no-nonsense and often critical view of the state of our early twenty-first-century learning landscape throughout his engaging preface to the book, sets the stage for an exploration of our "human + tool" predilections regardless of whether we call our communities of learning "personal learning networks," "affinity spaces," or "communities of practice," "personal learning environments." His work fits right in with what so many of us are currently pursuing as trainer-teacher-learners: collaborations that help us better acquire the skills and knowledge needed to make positive improvements in the local, national, and global communities that our use of contemporary technology fosters. Throughout his consistently intriguing book-length exploration of "how we can all get smarter together," he leads us toward a question that again supports the development and maintenance of affinity spaces and, by extension, personal learning networks: "...what if human minds are not meant to think for themselves by themselves, but, rather, to integrate with tools and other people’s minds to make a mind of minds?" (p. 153). There is much more to explore in Gee's work. We can certainly continue those explorations on our own. Or, as the author suggests, we can pursue them together. Using the tools available to us. Including our personal learning networks and the wealth of resources they provide.
  paulsignorelli | Oct 16, 2013 |
aucune critique | ajouter une critique
Vous devez vous identifier pour modifier le Partage des connaissances.
Pour plus d'aide, voir la page Aide sur le Partage des connaissances [en anglais].
Titre canonique
Titre original
Titres alternatifs
Date de première publication
Personnes ou personnages
Lieux importants
Évènements importants
Films connexes
Épigraphe
Dédicace
Premiers mots
Citations
Derniers mots
Notice de désambigüisation
Directeur de publication
Courtes éloges de critiques
Langue d'origine
DDC/MDS canonique
LCC canonique

Références à cette œuvre sur des ressources externes.

Wikipédia en anglais

Aucun

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution--and perhaps our children's future--lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. This is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

Aucune description trouvée dans une bibliothèque

Description du livre
Résumé sous forme de haïku

Discussion en cours

Aucun

Couvertures populaires

Vos raccourcis

Évaluation

Moyenne: (3.4)
0.5
1 1
1.5
2
2.5
3
3.5
4 4
4.5
5

Est-ce vous ?

Devenez un(e) auteur LibraryThing.

 

À propos | Contact | LibraryThing.com | Respect de la vie privée et règles d'utilisation | Aide/FAQ | Blog | Boutique | APIs | TinyCat | Bibliothèques historiques | Critiques en avant-première | Partage des connaissances | 207,117,850 livres! | Barre supérieure: Toujours visible