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Chargement... Python for Kids: A Playful Introduction to Programmingpar Jason R. Briggs
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Appartient à la série
Computer Technology.
Juvenile Nonfiction.
HTML: Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone.Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"â??a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you'll learn how to: Use fundamental data structures like lists, tuples, and maps Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python's turtle module Create games, animations, and other graphical wonders with tkinterWhy should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Aucune description trouvée dans une bibliothèque |
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Google Books — Chargement... GenresClassification décimale de Melvil (CDD)005.13Information Computing and Information Computer programming, programs, data, security Programming LanguagesClassification de la Bibliothèque du CongrèsÉvaluationMoyenne:
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Contents
About The Author
About The Illustrator
About The Technical Reviewers
Acknowledgements
Introduction
Part 1: Learning To Program
1. Not All Snakes Slither
2. Calculations And Variables
3. Strings, Lists, Tuples, And Maps
4. Drawing With Turtles
5. Asking Questions With If And Else
6. Going Loopy
7. Recycling Your Code With Functions And Modules
8. How To Use Classes And Objects
9. Python’s Built-In Functions
10. Useful Python Modules
11. More Turtle Graphics
12. Using Tkinter For Better Graphics
Part 2: Bounce!
13. Beginning Your First Game: Bounce!
14. Finishing Your First Game: Bounce!
Part 3: Mr. Stick Man Races For The Exit
15. Creating Graphics For The Mr. Stick Man Game
16. Developing The Mr. Stick Man Game
17. Creating Mr. Stick Man
18. Completing The Mr. Stick Man Game
Afterword: Where To Go From Here
Appendix: Python Keywords
Glossary
Index ( )