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Blood Of Orlanth (2007)

par Gareth Hanrahan

Séries: Mongoose Runequest (MGP8128), RuneQuest RPG family (d100) (Mongoose RuneQuest 1st Edition), Glorantha RPG Setting (5th edition Mongoose RuneQuest)

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The God Learner plan moves into its final, most desperate stage. With their rituals broken and their schemes crushed at every turn, the sorcerers of Jrustela plan to magically tear the secrets they need from the souls of the hidden Orlanthi cult. One way or another, war is coming to Dragon Pass - a secret war, a Shadow War - that will play out away from the eyes of mere mortals. The Imperial agents must stop the God Learners' final mystic rites else all the struggle and bloodshed so far will be for naught. In every battle there is a crucial moment: a fulcrum upon which all hope and despair balance. It is in that moment that the fate of each conflict is decided. That moment has come.… (plus d'informations)
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If you like role playing adventures to include lots of political and cultural role playing (and admittedly if you are role playing in Glorantha, you probably do) along with fighting, then you'll love this adventure. First this adventure assumes your party consists of members/friends of one of the three political groups involved in Dragon Pass (independent Orlanthi, EWF, or God Learners). You start the adventure by chasing a thief throughout the region of southern Dragon Pass. You discover the growing likelihood of the Orlanthi rebelling against the EWF, and ends with you participating in the conflict that arises. The story unfolds based on your political affiliation, and how the non-player characters interact with you depends upon first your political affiliation and then your actions (even strongly independent Orlanthi can be swayed somewhat by friendly and helpful EWF for example). Using a mechanic of victory points based on your actions, successes, and failures at each stage of the adventure, additional plot events unfold.

What this book could use is a bit more detail in describing the region and people. Each encounter is more like a summary that the GM needs to fill out. However, this isn't a major issue in this case. Would I trade a shorter overall storyline for more detail? No. Would I have paid more for a larger book to allow for more detail. Yes, but not too much more.

The physical design of the book is so, so. The layout is fine, but many of the maps and graphics are too dark. The binding suffers from the same low quality that I've seen with the other Mongoose Runequest books. The first page is warped in the middle along the binding, and is coming away from the binding at the bottom. Admittedly this one is better than some of the others in that after reading it, the pages are still attached (I had one book loose its first few pages after having owned it for only two days). ( )
  B3agleboy | Apr 4, 2008 |
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Glorantha RPG Setting (5th edition Mongoose RuneQuest)
RuneQuest RPG family (d100) (Mongoose RuneQuest 1st Edition)
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The God Learner plan moves into its final, most desperate stage. With their rituals broken and their schemes crushed at every turn, the sorcerers of Jrustela plan to magically tear the secrets they need from the souls of the hidden Orlanthi cult. One way or another, war is coming to Dragon Pass - a secret war, a Shadow War - that will play out away from the eyes of mere mortals. The Imperial agents must stop the God Learners' final mystic rites else all the struggle and bloodshed so far will be for naught. In every battle there is a crucial moment: a fulcrum upon which all hope and despair balance. It is in that moment that the fate of each conflict is decided. That moment has come.

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