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Chargement... Developing Games in Javapar David Brackeen
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Inscrivez-vous à LibraryThing pour découvrir si vous aimerez ce livre Actuellement, il n'y a pas de discussions au sujet de ce livre. Brackeen jumps in pretty quickly with each subject and doesn't look back. This is an excellent book if you have an existing strong background in programming (not necessarily in Java) as he introduces concepts and demonstrates how to execute them in Java without wasting time on explaining every little detail. ( ) aucune critique | ajouter une critique
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If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen , along with co-authors Bret Barker and Lawrence Vanhelsuwe , show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. Aucune description trouvée dans une bibliothèque |
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Google Books — Chargement... GenresClassification décimale de Melvil (CDD)794.81711The arts Recreational and performing arts Indoor games of skill; board games Electronic and video games Computer programmingClassification de la Bibliothèque du CongrèsÉvaluationMoyenne:
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