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The Playstation Dreamworld

par Alfie Bown

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From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.… (plus d'informations)
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Why we play video games? Are they more than just a way of distraction? Are we in control of the game, or could the game (and those behind it) be guiding us? Do we remain the same person after our gaming experiences?. If any of those questions pique your interest, you might want to read The PlayStation Dreamworld. This book analyzes how political (capitalism) behavior can be reinforced through video games while people remain unaware of such influences.

This last point is the reason why the subject is approached through the lens of psychoanalysis (Lacanian dream analysis). It deepens on the different ways video games are perceived and internalized by the unconscious mind and the potential implications it might have (and already has) on a political level.

I wish it would explain or give a small introduction about all the terms and theories of psychoanalysis that are mentioned, as it would appeal more to readers with no prior knowledge in psychoanalysis like me, but I love getting out of my comfort zone and learn new things, so this book was in that right level of I know what the idea is, just let me google some terms. Nevertheless, it references a lot of great sources and serves as a bridge for those who might want to further research the subject. It is heavily theoretical and speculative, I wanted more facts and examples like in McGonigal’s “Reality is broken” ,which is mentioned in this book because Bown questions McGonigal’s point of view.

I think this book is perfect for all of us interested about the implications of new technologies in the future of humanity, not as an isolated subject in the realm of science, but as part of our everyday life, permeating all aspects of it, from politics to our most primal desires. However, those in the field of psychology are the most suitable for this book. I got my eArc from NetGalley ( )
  Miss_Honeybug | May 3, 2020 |
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From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

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