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Morningside Fall

par Jay Posey

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894306,641 (3.69)1
Second in the Tales of the Duskwalker series. The lone gunman Three is gone. Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted. They arrive at a border outpost to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret - one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world. New threats need new heroes...   "Gritty action-packed drama so hi-res and real you'll believe you got something in your eye." - Matt Forbeck, author of Amortals and Dangerous Games File Under: Science Fiction… (plus d'informations)
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This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Morningside Fall
Series: Legends of the Duskwalker #2
Authors: Jay Posey
Rating: Unrated / DNF@55%
Genre: SF
Pages: 192 / 350
Words: 78.5K / 143K

Synopsis:

From the Publisher

The lone gunman Three is gone.

Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted.

They arrive at a border outpost to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harboring a terrible secret—one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world.

New threats need new heroes . . .

My Thoughts:

I was not enjoying my time reading this and so I stopped. I don't care enough about Posey anymore to figure out if this was him or me. Doesn't matter. Won't be reading any more by him.
  BookstoogeLT | Jul 4, 2022 |
Synopsis Wren is now titular governor of Morningside. But there are undercurrents and political intrigue. Eventually Wren, his mother, his military group of bodyguards and a friend or two are forced out of the city, have lots of Weir battles and return to Morningside where a horrifying discovery is made.   My Thoughts Wren was the main character for this book. It made for a completely different kind of book even though it was exactly the same type as Three. Does that make sense? Instead of a kick ass alpha male who was actually a hero, we get a young kid who is desperately trying to fill shoes that he knows are too big for him.   The action is just as intense as the first book, with a mysterious old blind man who can use a sword like a japanese legend, a hardcore military group who just kill everything and Weir acting extremely un-Weir like.   Wren was the hero here. He's 8 years old and I alternately felt joy, happiness, sadness and at a couple of times I just thought thank goodness I've never known THAT kind of responsibility and despair!"  While the focus was different because it was about Wren and not Three, this was just as well written, engaging, full of character and pure awesomeness.   And then the ending. Asher is a fantastic villain. He's horrible, evil and smart. He's not cartoony, he's not laughable and what he has accomplished, in becoming digital and somehow controlling the Weir, is just awesome. (hide spoiler)   I've used the word awesome a lot in this review but you know what? It totally deserves it. After this book, Posey has moved from my short list to my Authors I Will Be Reading Sight Unseen list.   Rating: 4.5 of 5 Stars Author: Jay Posey" ( )
  BookstoogeLT | Dec 10, 2016 |
This is the follow-up to the book Three, which was by far one of my best reads of last year, and this one is taking it's spot as my favourite read for this year.

In Three, the child Wren and his drug addicted dying mother Cass are on the run, and find themselves under the wing of the titular Three, a lone gunman who guides them to (relative) safety in Morningside Falls - but at terrible cost.

In Morningside Fall, Wren is now the titular governor of the city of Morningside but not everyone is happy about it. Between a city council that expected him to be malleable and play the figurehead, his having allowed the rabble that had been living outside the city walls to come inside to safety, and his uncanny ability to awaken some of the weir, there's a lot of unhappy people around and some of them have the ability to make life very difficult for Wren and his beloved mother Cass.

I was a little apprehensive that without Three around, and with the antagonist Asher apparently defeated and Cass and Wren starting out in a relatively comfortable position, I wouldn't enjoy this book as much, but I was wrong. Wren is in a completely untenable position, a literal child who despite wisdom well beyond his years in a lot of ways, often doesn't understand the politics and motives of those around him as they try to manipulate him. So he is on the run again, this time with a whole team, trying to get back to one of the few places he ever felt truly happy. And everyone knows you can't go home again, so I don't need to tell you how that turns out.

There's all the things I liked from the first book - the sparse but incredibly evocative, almost visceral descriptions, the loveable but deeply flawed, even tragic characters. The way everyone is beaten down, exhausted by their ordeals - nobody here is running for 20 kilometres but still up and ready to party right after. People who are hurt, are hurt, they even die, they feel pain.

There's still no explanation how the world got the way it is, and I like it better for that. We don't need to know, the characters don't know either, and can't answer. Nobody, not even the weir or the awakened know what the weir really are, so how can we the reader? I can see that not sitting well with some readers, but for me, it's as it should be. I'm sure if Wren ever figures it out, we'll find out right along with him.

But mostly, it's just so flat out well-written, I could turn around and read both books start to finish again just to savour them.

The new characters do a fine job standing in for Three, but it's a testament to him that it takes a half dozen of them to achieve what he did alone, and in the end, they still can't quite. The repeat characters remain true to themselves as written in the first book (a pet peeve of mine when they don't!).

Cass is still an interesting character - despite her enormous abilities, she is mostly passive, and when she stands up for herself (or finally goes into action in a fight) everyone is surprised, including Cass herself--but not Wren. As for Wren, while a little fey and full of surprises and as yet untapped power, he could have easily been a miniature Marty Stu, but he's not. Posey manages to write a child who despite being possibly the saviour of the world has a child's reactions to things: He believes what adults tell him, he understands when adults are just being polite to him--but not why, he trusts, he has overwhelming faith in his mother and that "doing the right thing" and being good will fix everything. You can feel his frustration with his small physical size, they way he's upset over something as small as tripping over and grazing his chin. And he's afraid--still enough a child to want to sleep in his mamma's room after the things that go bump in the night turn out to be carrying a knife.

Once again, the ending has everyone in fairly dire circumstances, and there are characters we're probably not going to see again, albeit not as gut-wrenchingly as the first book. And the set-up for the next book is clear.

One final comment: I still can't help see these books as typical westerns. I compared Three to the classic plot elements of the western that Will Wright wrote about. If Three was Shane, the epitome of the classic western plot, this is the transitional western: High Noon. Wren's special status and abilities sets him apart, but keep him alienated and rejected by the society he so dearly wants to help. (I could also argue, it follows some of the narrative structure of the vengeance western plot, but I suspect that one is going to be even clearer in book 3. I predict Stagecoach--let's see if I'm right. And I can't wait.)

ARC from NetGalley in exchange for an honest review. ( )
  krazykiwi | Aug 22, 2016 |
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Second in the Tales of the Duskwalker series. The lone gunman Three is gone. Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted. They arrive at a border outpost to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret - one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world. New threats need new heroes...   "Gritty action-packed drama so hi-res and real you'll believe you got something in your eye." - Matt Forbeck, author of Amortals and Dangerous Games File Under: Science Fiction

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