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Chargement... Traveller5 RPG Core Rules, Science Fiction Adventures in the Far Futurepar Marc Miller
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The core rules book for the ultimate edition of the award-winning Traveller science-fiction role-playing game system. Hardcover. Aucune description trouvée dans une bibliothèque |
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This is the 5th edition of Traveller, and when it came out on Kickstarter I was enthused to back the most ambitious version of the game, and to give something back after all these years.
Unfortunately... this book is a wonderful design "bible" that could be used to produce the best Traveller yet but it is not, however, a very playable game by itself.
Character creation used to be one of the most fun aspects of Traveller. In fact, it is a mini-game all its own with characters learning, having life experiences, developing contacts, acquiring heirlooms and sometimes being killed, all in a matter of minutes. Yes, while you are in the process of creating a character for the game, your character can be killed. Some professions have high risk/rewards, and if you push your nascent character into it for too long, they may get taken away before you get to play them. My daughter and I have spent hours creating characters, seeing how far we could push their experiences without losing them in the process.
In contrast, I have spent hours on two different occasions trying to create a single character with T5, flipping madly between widely spaced sections with no index to assist (note: MM has since released an index in PDF form, but it was not included in this version of the book), only to eventually get hung up on some aspect that I couldn't resolve.
In general, instead of listing out recipes for different types of human, alien, planets, spacecraft, equipment, etc., this book provides detailed formulae for creating any form of them. There's no "grab a template for a psychic human", you need to follow a process and generate each aspect and it's easy to lose your way.
Marc has promised to release a "Player's Guide" that will be more of an actual game manual and hopefully then I'll be able to play T5. I just can't do it with the current book as-is. In the years until a player's manual is available, we'll continue our adventures with Mongoose Traveller and T5 will sit on the shelf.
It's a shame and somewhat ironic that T5 was dead before we got a chance to play it, like so many of my over-ambitious characters. ( )