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Programming the Raspberry Pi: Getting Started with Python

par Simon Monk

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Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry PiNavigate files, folders, and menusCreate Python programs using the IDLE editorWork with strings, lists, and functionsUse and write your own libraries, modules, and classesAdd Web features to your programsDevelop interactive games with PygameInterface with devices through the GPIO portBuild a Raspberry Pi Robot and LED ClockBuild professional-quality GUIs using Tkinter.… (plus d'informations)
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Indeholder "Preface", "Acknowledgements", "Introduction", "1. Introduction", " What is the Raspberry Pi?", " What can you do with a Raspberry Pi?", " A Tour of the Raspberry Pi", " Setting Up Your Raspberry PI", " Buying What You Need", " Connecting Everything together", " Booting Up", " Summary", "2. Getting Started", " Linux", " The Desktop", " The Internet", " The Command Line", " Navigating with the Terminal", " sudo", " Applications", " Internet Resources", " Summary", "3. Python Basics", " IDLE", " Python Versions", " Python Shell", " Editor", " Numbers", " Variables", " For Loops", " Simulating Dice", " If", " Comparisons", " Being Logical", " Else", " While", " Summary", "4. Strings, Lists and Dictionaries", " String Theory", " Lists", " Functions", " Hangman", " Dictionaries", " Tuples", " Multiple Assignment", " Multiple Return Values", " Exceptions", " Summary of Functions", " Numbers", " Strings", " Lists", " Dictionaries", " Type Conversions", " Summary", "5. Modules, Classes and Methods", " Modules", " Using Modules", " Useful Python Libraries", " Object-Orientation", " Defining Classes", " Inheritance", " Summary", "6. Files and the Internet", " Files", " Reading Files", " Reading Big Files", " Writing Files", " The File System", " Pickling", " Internet", " Summary", "7. Graphical User Interfaces", " Tkinter", " Hello World", " Temperature Converter", " Other GUI Widgets", " Checkbutton", " Listbox", " Spinbox", " Layouts", " Scrollbar", "Dialogs", " Color Chooser", " File Chooser", " Menus", " The Canvas", " Summary", "8. Games Programming", " What is Pygame?", " Coordinates", "Hello Pygame", "A Raspberry Game", "Summary", "9. Interfacing Hardware", "GPIO Pin Connections", "Direct connection to GPIO Pins", "Expansion Boards", "Prototyping Boards", "Arduino and the Pi", " Arduino and PI Talk", " Summary", "10. LED Fader Project", " What You Need", " Hardware Assembly", " Software", " Summary", "11. Prototyping Project (Clock)", " What You Need", " Hardware Assembly", " Software", " Phase Two", " Summary", "12. The RaspiRobot", " What You Need", " Project 1. Autonomous Rover", " Hardware", " Software", " Project 2: Web-Controlled Rover", " Software", " Summary", "13. What Next", " Linux Resources", " Python Resources", " Raspberry Pi Resources", " Other Programming Languages", " Scratch", " C", " Applications and Projects", " Media Center (Raspbmc)", " Home Automation", "Summary", "Index".

Jeg har fået en raspberry pi 2 i fødselsdagsgave sidst i august 2016 (nedsat pris, for 3'eren er kommet) og nogle ledninger og andet grej, så denne bog er tænkt som hjælp til at få det til at fungere. Jeg krydser fingre for at det er nemt nok. Del 1 har en nydelig tegning af en raspberry 2 med alle kabler til mus, tastatur, skærm, strøm og ethernet forbundet og informationen om at det bare er at sætte strøm på, når man vil starte computeren op. Virkede fint.
Man kan downloade programmerne vha git og det gik også fint. ( )
  bnielsen | Jul 30, 2016 |
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Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry PiNavigate files, folders, and menusCreate Python programs using the IDLE editorWork with strings, lists, and functionsUse and write your own libraries, modules, and classesAdd Web features to your programsDevelop interactive games with PygameInterface with devices through the GPIO portBuild a Raspberry Pi Robot and LED ClockBuild professional-quality GUIs using Tkinter.

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