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Chargement... Kobold Guide to Board Game Designpar Mike Selinker
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Appartient à la sérieKobold Guide to Game Design (2012.9)
"Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business"--amazon.com. Aucune description trouvée dans une bibliothèque |
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Google Books — Chargement... GenresClassification décimale de Melvil (CDD)794The arts Recreational and performing arts Indoor games of skill; board gamesClassification de la Bibliothèque du CongrèsÉvaluationMoyenne:
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Some things were good in that respect though. I liked most the chapter "stealing the fun" by Dave Howell since it actually provided useful insight to guide mechanism design. ( )