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Brave New World: A Roleplaying Game

par Matt Forbeck

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Dystopian super-hero setting, with very limited powers and very powerful opposition. The players are effectively D-list heroes trying to thwart a government run by Superman. If you want to play that sort of campaign, Underground or Aberrant are better choices. ( )
  BruceCoulson | Jan 27, 2014 |
Poorly organized, very 'god stat'-oriented character creation, and some character types wind up being incredibly over-powered compared to others.

That said, the system is nice and simple (ignoring the aforementioned issues) and the setting is at least interesting. I can't complain about those parts. ( )
  g026r | Dec 23, 2009 |
I really wasn't impressed by this book. There was a long intro that was a "webpage", complete with cheap browser graphics around it (for page after page after page), supposedly written by a journalist (except it read more like cocky teenager than journalist), that gave us an infodump that felt unrealistic. (Nobody is going to spend that much detail on history that his audience learned in high school.) The writing in the rest of the book continues in this slang-filled casual writing style.

After getting the whole setting, the setting felt forced to me. The alternate history had too many early changes to follow such a similar pattern. There seemed to be no rhyme or reason to the powers that heroes could get in this setting. The fact that the origin of the powers was left unexplained also helped make everything feel more random.

The mechanics were poorly explained; you had to read the examples to figure out how the rolling system was designed. It's bizarre how all the "crunchy" games use a simple linear or additive rolling system (GURPS's 3d6, d20's d20, or d6's nd6) which have fairly simple, nice statistical properties, but the White Wolf derived games insist on using systems that are much harder to understand and work with. It doesn't offer you free-form character generation, which is really de rigour in a superhero world. Instead, it offers a few rigid templates and promises more in future books.

Overall, it felt like an inferior Aberrant. The beautiful intro pages to Aberrant giving an a realistic in-world perspective were traded for a not very beautiful unrealistic in-world perspective. The nicely designed Aberrant rules system was traded for something that feels like someone tossed some stuff together. The delicately shaded of Aberrant where good & evil are not always clear (and which could be kept realistically gray in-world while leaving players and characters no doubt they're fighting on the right side) is traded for a flat dictatorship with good and evil pretty clearly defined. A uninteresting setting, poorly written and with lousy mechanics makes this RPG Not Recommended. ( )
3 voter prosfilaes | Oct 4, 2007 |
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