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Pathfinder Roleplaying Game: Core Rulebook…
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Pathfinder Roleplaying Game: Core Rulebook (édition 2009)

par Jason Bulmahn (Concepteur)

Séries: Pathfinder Core (PZO1110), Pathfinder (PZO 1110)

MembresCritiquesPopularitéÉvaluation moyenneDiscussions
621637,786 (4.25)Aucun
This new softcover version of the Pathfinder Roleplaying Game Core Rulebook includes: * All player and Game Master rules in a single volume * Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs * Exciting new options for character classes like fighters, wizards, rogues, clerics, and more * Streamlined and updated rules for feats and skills that increase options for your hero * A simple combat system with easy rules for grapples, bull rushes, and other special attacks * Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more * Hundreds of revised, new, and updated spells and magical treasures * Quick-generation guidelines for nonplayer characters * Expanded rules for curses, diseases, and poisons * A completely overhauled experience system with options for slow, medium, and fast advancement * ... and much, much more!… (plus d'informations)
Membre:ubcsfs
Titre:Pathfinder Roleplaying Game: Core Rulebook
Auteurs:Jason Bulmahn
Info:Paizo Publishing, LLC. (2009), Hardcover, 576 pages
Collections:Wargamers RPG Collection
Évaluation:
Mots-clés:fantasy, high fantasy, swords and sorcery

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Pathfinder Roleplaying Game: Core Rulebook par Jason Bulmahn (Designer)

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I've honestly only played one real session with this setting, but found it to be one of the most satisfying platforms I've ever used. Your character feels both powerful and powerless, and the system has steep penalties for power gaming (as compared to D&D 4E, which basically allows any character to do anything they want, totally destroying the feeling of being a unique asset to the party). The rogue rogues, the fighter tanks, the cleric heals, and not everything every character can do is combat related.

If you find yourself longing for an updated D&D 3E or 3.5E, this alternative breaths just enough new life into the style and mechanics that you'll want to play all night. ( )
  Theriq | Apr 20, 2022 |
This is one huge, complete guide to the Pathfinder gaming system. It has everything in here a player needs to get started, like most systems monsters are in a different manual. i consider this an upgrade from D&D 3.5. ( )
  Karlstar | Dec 4, 2021 |
It's a game rulebook! It's a massive weight and exercise tool! It's both!

In all due seriousness, Pathfinder RPG Core Rulebook is now ensconced on my permanant shelves of game books to refer to often. A very very well done expansion of the OGL D20 licence, Pathfinder further refines and updates the rules in many good ways.

Whether you're new to fantasy role-playing or an old gaming dinosaur like myself (playing since 1982), there's much to love and enjoy about Pathfinder. Give it a look, regardless of whatever rules you normally use, as I'm sure you'll find something worth adopting into your own games. ( )
  SESchend | Sep 6, 2017 |
I love what the Pathfinder System did for roleplaying! Like a lot of other people, I consider this to be D&D 3.75, and it's great. Love most of the artwork too! ( )
  Bradywan | Oct 21, 2016 |
D & D 3.75, done by the writers who left when WotC decided to change the entire system with D & D 4th Edition. Probably the best d20 fantasy game still around. ( )
  BruceCoulson | Mar 6, 2014 |
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Bulmahn, JasonConcepteurauteur principaltoutes les éditionsconfirmé
Carey, ChristopherDirecteur de publicationauteur secondairetoutes les éditionsconfirmé

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This new softcover version of the Pathfinder Roleplaying Game Core Rulebook includes: * All player and Game Master rules in a single volume * Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs * Exciting new options for character classes like fighters, wizards, rogues, clerics, and more * Streamlined and updated rules for feats and skills that increase options for your hero * A simple combat system with easy rules for grapples, bull rushes, and other special attacks * Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more * Hundreds of revised, new, and updated spells and magical treasures * Quick-generation guidelines for nonplayer characters * Expanded rules for curses, diseases, and poisons * A completely overhauled experience system with options for slow, medium, and fast advancement * ... and much, much more!

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