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Fafhrd and the Gray Mouser take to the sea in the third installment of this seminal sword and sorcery series that "has lost none of its luminous magic" (San Francisco Chronicle). Swords in the Mist, book three in the Lankhmar series, thrusts our indentured, sword-swinging servants into the question of hate, its power, and its purpose. Times are lean in Lankhmar, illuminating the link between money and love. Luckily, Fafhrd and the Gray Mouser don't always believe in love. When Lankhmar gets too gritty, our travelers take to their other, less harsh mistress, the sea. But the sea can play tricks on men, and so can the sea king. He can break a man, or worse yet, curse him. But when he is away, it's all play for the formidable swordsmen and the Triple Goddess . . . and two luscious sea queens. But luck may not always be there, as they discover on the way to see Ningauble, their wizard employer. After a long journey in defense of their control over their own fates, Fafhrd and the Gray Mouser find themselves pawns in a life-and-death chess game, all of Lankhmar being the pieces. How many pawns will be left on the board before someone wins? Before The Lord of the Rings took the world by storm, Leiber's fantastic but thoroughly flawed antiheroes, Fafhrd and Gray Mouser, adventured deep within the caves of Inner Earth, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized, vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Drawing on themes from Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre and actually coined the term Sword and Sorcery that describes the subgenre he helped create. … (plus d'informations)
Ce troisième tome du cycle des épées se démarque des deux précédent par la présence d'une aventure longue qui s'étale sur la seconde moitié de ce livre. Cette histoire est certes coupée en chapitres de la même taille que les précédentes aventures (à l'époque de leur écriture, chacune de ces nouvelles étaient publiées dans des magazines, d'où leur taille bien calibrées). Néanmoins, ce format plus long permet d'approfondir l'intrigue ainsi que le caractère des différents protagonistes. On sent du mieux, mais les intrigues restent encore trop simples pour être véritablement embarqué par les aventures des deux voleurs. ( )
Les tambours résonnaient sur un rythme lancinant, des lumières rouges vacillaient, de façon hypnotique, dans le sous-sol du Temple des Haines, où s'étaient agenouillés cinq mille fidèles en haillons, qui s'humiliaient et se frappaient extatiquement le front contre le carrelage froid et rugueux, tombant peu à peu en transe et saisis par un venin humain.
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Comme ils passaient sous le grand porche, ils virent, au-dessus d'eux, briller les étoiles.
Références à cette œuvre sur des ressources externes.
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▾Descriptions de livres
Fafhrd and the Gray Mouser take to the sea in the third installment of this seminal sword and sorcery series that "has lost none of its luminous magic" (San Francisco Chronicle). Swords in the Mist, book three in the Lankhmar series, thrusts our indentured, sword-swinging servants into the question of hate, its power, and its purpose. Times are lean in Lankhmar, illuminating the link between money and love. Luckily, Fafhrd and the Gray Mouser don't always believe in love. When Lankhmar gets too gritty, our travelers take to their other, less harsh mistress, the sea. But the sea can play tricks on men, and so can the sea king. He can break a man, or worse yet, curse him. But when he is away, it's all play for the formidable swordsmen and the Triple Goddess . . . and two luscious sea queens. But luck may not always be there, as they discover on the way to see Ningauble, their wizard employer. After a long journey in defense of their control over their own fates, Fafhrd and the Gray Mouser find themselves pawns in a life-and-death chess game, all of Lankhmar being the pieces. How many pawns will be left on the board before someone wins? Before The Lord of the Rings took the world by storm, Leiber's fantastic but thoroughly flawed antiheroes, Fafhrd and Gray Mouser, adventured deep within the caves of Inner Earth, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized, vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Drawing on themes from Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre and actually coined the term Sword and Sorcery that describes the subgenre he helped create.
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▾Description selon les utilisateurs de LibraryThing
On sent du mieux, mais les intrigues restent encore trop simples pour être véritablement embarqué par les aventures des deux voleurs. ( )