Cliquer sur une vignette pour aller sur Google Books.
Chargement... Vampire: The Requiempar Ari Marmell, Ari Marmell
Aucun Chargement...
Inscrivez-vous à LibraryThing pour découvrir si vous aimerez ce livre Actuellement, il n'y a pas de discussions au sujet de ce livre. The game that best survived the transition to the New World of Darkness. A better system, and the society remained as political and vicious as ever. ( ) I haven't had any experience with the old World of Darkness, but this is an intuitive and above all flexible framework for tabletop gaming. From someone who didn't play RPGs before nWOD, I found this both easy and enjoyable to get used to. As a storyteller, it allowed for easily customizable gameplay and comparatively less tendency to get bogged down in mechanics (story trumps rules, easily.) Two thumbs way up. Vampire: The Requiem is designed to be used with the core rules presented in the World of Darkness rulebook. Though separating the basic mechanics and the "fun stuff" into two books may smack of marketing, the advantage of White Wolf's new approach became apparent with this first supplement: no reprint of the core mechanics leaves more space for vampires, vampires, vampires. Which is not to say that Vampire: The Requiem has the same sprawling assortment of clans, bloodlines, generations, and anti-tribu that eventually swamped Vampire: The Masquerade. In fact, this edition rewrites history entirely. There are now only five clans, whose members may or may not participate in various socio-political factions. Caine-as-progenitor is only one of several competing beliefs on how vampires came to be. Gone are the conspiracy driven Camarilla and Sabbat, the built-in stereotypes, and most of the metaplot. What we get instead are new rules on how a vampire's blood potency increases over time, rules on how the forgetfulness of torpor makes the oldest vampires among the least certain, and rules for why vampires both fear and need each other. Some old Vampire tropes have been reined in-- ghouls, for instance, are now substantially more expensive to create and maintain. Though fans of previous editions may be shocked by the wholesale rewrite of Vampire's underlying assumptions, the resulting game should support a wider variety of campaigns. There's less on what the vampires are expected to do, and more on what the vampires can do. And that, to me, makes for an entertaining game. Sourcebook for White Wolf's New World of Darkness games. This one is Vampire the Requiem. The new game rules, while resembles the old game in the basics, has changed quite a bit. One of the changes is going from 13 clans to 5 and 5 factions one can be associated with, then there are bloodlines as well which are branches of the main clans. The other big one is the as a vampire ages he closes in on a need for torpor and his loss of humanity will determine when. Probably the last of the MAJOR changes are that there is no longer global political manuvering, each city is a feudalistic state. aucune critique | ajouter une critique
Appartient à la sérieNew World of Darkness (Core Gameline Book) Vampire the Requiem (Corebook) World of Darkness (VtR)
Aucune description trouvée dans une bibliothèque |
Discussion en coursAucunCouvertures populaires
Google Books — Chargement... GenresAucun genre Classification décimale de Melvil (CDD)793.93The arts Recreational and performing arts Indoor games and amusements Other indoor amusements Adventure and fantasy gamesClassification de la Bibliothèque du CongrèsÉvaluationMoyenne:
Est-ce vous ?Devenez un(e) auteur LibraryThing. |