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Chargement... Good Video Games and Good Learning (New Literacies and Digital Epistemologies)par James Paul Gee
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This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively. Aucune description trouvée dans une bibliothèque |
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![]() GenresClassification décimale de Melvil (CDD)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesClassification de la Bibliothèque du CongrèsÉvaluationMoyenne:![]()
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