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A Game of Birds and Wolves: The Ingenious Young Women Whose Secret Board Game Helped Win World War II

par Simon Parkin

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2711097,891 (3.84)13
"The triumphant true story of the young women who helped to devise the winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic." -- From book jacket. "By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a countermaneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, [the book] is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea" --… (plus d'informations)
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This is the story of how the British Navy figured out how to defend against and defeat the Nazis' U-boats attacks on shipping in the North Atlantic. Great Britain had to ship everything in because it did not produce enough to sustain their people because it is an island. The Nazi U-boats were attacking all shipping knowing that if the British could not ship in enough fuel, food, and provisions they would lose the war to starvation. Utilizing women as WRENS, the women plotted where British shipping and its allies shipping were at all times, if known. They also plotted where the U-boats were. They helped the Navy as well as allies' navies to plan attacks through a series of war games. The women were not acknowledged by the nation for their contribution in training Naval officers in defeating the Nazi U-boat threat through their work in the games and plotting of ship and U-boat positions.

I enjoyed this book. I liked learning something new. This was not taught in school so I found it interesting on how games were used to train Naval officers. I liked how the women became as knowledgeable as the men on how to move the ships and attack the U-boats successfully. I appreciated the epilogue and how it told what happened to the women and other people in the tale. I appreciated how it was tough to go back to the real world after being involved in the war effort and working side by side with the sailors and how they could not speak of it because those who stayed home would not understand what they did and went through.

This is worth reading for all ages if you want to know what is left out of history classes on WWII. ( )
  Sheila1957 | Jun 3, 2023 |
A somewhat rambling and disjointed account of fascinating history. ( )
  JessiGP | May 30, 2022 |
Though I enjoyed this book while I was reading it, once I thought about it overnight it's a bit slighter than it looks. My basic problem is that Parkin bounces between the Battle of the Atlantic, war gaming, female service in the Royal Navy in World War II, and the life of Gilbert Roberts (the man who organized the "Western Approaches Tactical Unit," the game players of the title), to the point that I'm not really sure that any one story was covered to my satisfaction. The work reads like three or four really strong magazine articles struggling to escape. Also, considering that there's a chunk of the British population that can't let go of WWII (particularly the "England Alone" narrative), with toxic political results, I'm not sure more remembrance is really in order; just my two bits of editorializing. ( )
  Shrike58 | Dec 31, 2021 |
The book starts very slowly, and doesn’t focus a lot on the actual game but is more of a description of the overall battle of the Atlantic, with intermittent focus on the Wrens and the game. Still interesting and worth reading. ( )
  mring42 | Jul 20, 2021 |
Good, but not outstanding. Repetitive in parts. ( )
  tjw_1970 | Jan 28, 2021 |
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Gilbert Roberts, a retired British naval officer turned game designer, stepped onto the gangway leading up to the ocean liner, then immediately stopped.
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"The triumphant true story of the young women who helped to devise the winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic." -- From book jacket. "By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a countermaneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, [the book] is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea" --

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