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Chargement... Understanding Video Games: The Essential Introduction (édition 2015)par Simon Egenfeldt-Nielsen (Auteur)
Information sur l'oeuvreUnderstanding Video Games: The Essential Introduction par Simon Egenfeldt-Nielsen
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Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development¿including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society. Aucune description trouvée dans une bibliothèque |
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Google Books — Chargement... GenresClassification décimale de Melvil (CDD)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesClassification de la Bibliothèque du CongrèsÉvaluationMoyenne:
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However, when looking specifically at the relatively new medium of video games, we see that they face the same barriers to recognition as others that came before it, such as movies and television. Helping the reader categorize different types of video games is important as we try to understand the evolution and social context in which these games were created.
This knowledge is important in helping shed light on those who play video games and the reasons why they do so. Often, different types of games tell us a lot about those who play them, and yet as some categories become more specialized, we see that casual games, those created for a general audience are often the most popular. As such, this book helps the reader see future trends in the video game industry.
As a newbie to this industry, this book helps fill in the gaps in my knowledge about video games. It also helps me to understand that, along with AAA titles, there is a place for indie developers. Hopefully, this knowledge will help me as my professional career evolves. 5 stars all the way! ( )