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PostScript language reference (1985)

par Adobe Creative Team

Autres auteurs: Voir la section autres auteur(e)s.

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The PostScript language is widely recognized as the industry standard for page description. Incorporated into a broad range of printers, imagesetters, and computer displays, PostScript describes exactly how text, sampled images, and graphics will appear on a printed page or on a computer screen. The PostScript Language Reference, known as the Red Book, is the complete and authoritative reference manual for the PostScript language. Prepared by Adobe Systems Incorporated, the creators and stewards of the PostScript standard, it documents the syntax and semantics of the language, the Adobe imaging model, and the effects of the graphics operators. This Third Edition has been updated to include LanguageLevel 3 extensions, which unify a number of previous extensions and introduce many new features, such as high-fidelity color, support for masked images, and smooth shading capabilities. Book Highlights: *Explains fundamentals of the PostScript language, graphics, fonts, device control, and rendering *Organizes all PostScript operators through LanguageLevel 3, both by function and alphabetically *Describes operands, results, side effects, and possible errors for each operator *Appendices i… (plus d'informations)
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Indeholder "Preface", "Chapter 1: Introduction", " 1.1 About This Manual", " 1.2 Evolution of the PostScript Language", " 1.3 PostScript Level 2 Overview", " 1.4 Copyrights and Trademarks", "Chapter 2: Basic Ideas", " 2.1 Raster Output Devices", " 2.2 Scan Conversion", " 2.3 Page Description Languages", " 2.4 Using the PostScript Language", "Chapter 3: Language", " 3.1 Interpreter", " 3.2 Syntax", " 3.3 Data Types and Objects", " 3.4 Stacks", " 3.5 Execution", " 3.6 Overview of Basic Operators", " 3.7 Memory Management", " 3.8 File Input and Output", " 3.9 Named Resources", " 3.10 Errors", " 3.11 Early Name Binding", " 3.12 Binary Encoding Details", " 3.13 Filtered Files Details", "Chapter 4: Graphics", " 4.1 Imaging Model", " 4.2 Graphics State", " 4.3 Coordinate Systems and Transformations", " 4.4 Path Construction", " 4.5 Painting", " 4.6 User Paths", " 4.7 Forms", " 4.8 Color Spaces", " 4.9 Patterns", " 4.10 Images", " 4.11 Device Setup", "Chapter 5: Fonts", " 5.1 Organization and Use of Fonts", " 5.2 Font Dictionaries", " 5.3 Character Encoding", " 5.4 Font Metric Information", " 5.5 Font Cache", " 5.6 Modifications to Existing Fonts", " 5.7 Type 3 Fonts", " 5.8 Unique ID Generation", " 5.9 Composite Fonts", "Chapter 6: Rendering", " 6.1 CIE-Based Color to Device Color", " 6.2 Conversions Among Device Color Spaces", " 6.3 Transfer Functions", " 6.4 Halftones", "Chapter 7: Display PostScript", " 7.1 Multiple Execution Contexts", " 7.2 Encoded User Names", " 7.3 Graphics and Window Systems", " 7.4 Bitmap Fonts", "Chapter 8: Operators", " 8.1 Operator Summary", " 8.2 Operator Details", "Appendix A: Changes to Language and Implementations", " A.1 Language Extensions", " A.2 Language Changes Affecting Existing Operators", " A.3 Implementation and Documentation Changes", "Appendix B: Implementation Limits", " B.1 Typical Limits", " B.2 Virtual Memory Use", "Appendix C: Interpreter Parameters", " C.1 Defined User and System Parameters", " C.2 General Properties of User and System Parameters", " C.3 Parameter Details", " C.4 Device Parameters", "Appendix D: Compatibility Strategies", " D.1 The Level Approach", " D.2 When to Provide Compatibility", " D.3 Compatibility Techniques", " D.4 Installing Emulations", "Appendix E: Standard Character Sets and Encoding Vectors", " E.1 Times Family", " E.2 Helvetica Family", " E.3 Courier Family", " E.4 Symbol", " E.5 Standard Roman Character Set", " E.6 StardardEncoding Encoding Vector", " E.7 ISOLatin1Encoding Encoding Vector", " E.8 Expert Character Set", " E.9 Expert Encoding Vector", " E.10 ExpertSubset Encoding Vector", " E.11 Symbol Character Set", " E.12 Symbol Encoding Vector", "Appendix F: System Name Encodings", "Appendix G: Document Structuring Conventions - Version 3.0", " G.1 Using the Document Structuring Conventions", " G.2 Document Manager Services", " G.3 DSC Conformance", " G.4 Document Structure Rules", " G.5 General Conventions", " G.6 Requirement Conventions", " G.7 Color Separation Conventions", " G.8 Query Conventions", " G.9 Open Structuring Conventions", " G.10 Special Structuring Conventions", " G.11 Changes Since Earlier Versions", " G.12 DSC Version 3.0 Summary", "Appendix H: Encapsulated PostScript File Format - Version 3.0", " H.1 Introduction", " H.2 Guidelines for Creating EPS Files", " H.3 Guidelines for Importing EPS Files", " H.4 File Types and Naming", " H.5 Device-Specific Screen Preview", " H.6 Device-Independent Screen Preview", " H.7 EPS Example", " H.8 Changes Since Version 2.0", "Appendix I: Guidelines for Specific Operators", "Bibliography", "Index".

Denne referencemanual er ikke så tosset endda. Alderen ses på at Display Postscript er med. Det var vist mest Next computere, der gjorde det til en slags standard. Der var fx noget fnadder med halvtone-grafik, som moderne skærme har gjort helt forældet, såvidt jeg ved. Copyright issues og den bevidste undladelse af at gifte DPS med et vindues-system har gjort at det ikke overlevede så længe. MacOS bruger noget PDF i stedet, men i deres egen variant.
EPS kræver en bounding box og man skal fx tage hensyn til liniebredde hvis man har tegnet en ramme. En EPS må heller ikke have sideeffekter, som fx at abortere printjobbet. Man kan putte en Windows Metafile eller en TIFF med i en EPS, så et skærmbillede kan vise noget, der ligner.

Grundig, men lidt kedelig referencemanual. ( )
  bnielsen | Jan 5, 2016 |
Indeholder "Preface", "Chapter 1: Introduction", " 1.1 About the POSTSCRIPT Language", " 1.2 About This Manual", "Chapter 2: Basic Ideas", " 2.1 Introduction", " 2.2 Raster Output Devices", " 2.3 Scan Conversion", " 2.4 Page Description Languages", " 2.5 Using POSTSCRIPT", "Chapter 3: Language", " 3.1 Introduction", " 3.2 Interpreter", " 3.3 Syntax", " 3.4 Data Types and Objects", " 3.5 Stacks", " 3.6 Execution", " 3.7 Virtual Memory", " 3.8 Operator Overview", "Chapter 4: Graphics", " 4.1 Introduction", " 4.2 Imaging Model", " 4.3 Graphics State", " 4.4 Coordinate Systems and Transformations", " 4.5 Path Construction", " 4.6 Painting", " 4.7 Images", " 4.8 Colors and Halftones", " 4.9 Device Setup and Output", "Chapter 5: Fonts", " 5.1 Introduction", " 5.2 Organization and Use of Fonts", " 5.3 Font Dictionaries", " 5.4 Character Encoding", " 5.5 Font Metric Information", " 5.6 Font Cache", " 5.7 User-defined Fonts", "Chapter 6: Operators", " 6.1 Introduction", " 6.2 Operator Summary", " 6.3 Operator Details", "Appendix A: Standard Fonts", "Appendix B: Implementation Limits", "Appendix C: Structuring Conventions", "Appendix D: Apple Laserwriter", " D.1 Introduction", " D.2 Basic Operation", " D.3 Communication", " D.4 Details of Server Operation", " D.5 Other Operating Modes", " D.6 System Parameters", " D.7 Known Problems", "Index".

Denne referencemanual er ikke så tosset endda. Se fx afsnittet om Known Problems. Gad vide egentlig hvor mange linier kode, der var i postscript fortolkeren fra start af. ( )
  bnielsen | May 7, 2014 |
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Adobe Creative Teamauteur principaltoutes les éditionscalculé
Walden, JeffAuteurauteur secondairequelques éditionsconfirmé
Walden, Jeffauteur secondairequelques éditionsconfirmé
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The PostScript language is widely recognized as the industry standard for page description. Incorporated into a broad range of printers, imagesetters, and computer displays, PostScript describes exactly how text, sampled images, and graphics will appear on a printed page or on a computer screen. The PostScript Language Reference, known as the Red Book, is the complete and authoritative reference manual for the PostScript language. Prepared by Adobe Systems Incorporated, the creators and stewards of the PostScript standard, it documents the syntax and semantics of the language, the Adobe imaging model, and the effects of the graphics operators. This Third Edition has been updated to include LanguageLevel 3 extensions, which unify a number of previous extensions and introduce many new features, such as high-fidelity color, support for masked images, and smooth shading capabilities. Book Highlights: *Explains fundamentals of the PostScript language, graphics, fonts, device control, and rendering *Organizes all PostScript operators through LanguageLevel 3, both by function and alphabetically *Describes operands, results, side effects, and possible errors for each operator *Appendices i

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