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"The House of Cthulhu" introduces the weird and wonderful world of Theem'hdra, an island continent of wonders and terrors, where brave men die terrifying deaths, awe-inspiring sorcerers hurl powerful magic at each other, and monsters abound. This is classic Lovecraftian horror from one of the masters of the form, British Fantasy Award-winner Brian Lumley. The volcanic eruption that created the island of Surtsey in 1967 also revealed a long hidden cache of documents that told the fantastic history of Theem'hdra as written by the sorcerer Teh Atht. Building on translations begun by the scholar Thelred Gustau-who vanished under mysterious, some say magical, circumstances-Brian Lumley brings the saga of the Primal Land to readers of today. Here, the wizard Mylarkhrion-most powerful of the terrible magicians who walked the earth in those long-ago days-battles sorcerers jealous of his knowledge, power, and wealth. His own apprentice, thinking he knows all of his master's secrets, challenges him-but Mylarkhrion has one final trick up his sleeve . . . . When the assassin Humbuss Ank, who specializes in killing wizards, makes Mylarkhrion his target, he avoids or destroys nearly all of the sorcerer's traps, forcing Mylarkhrion to a final, desperate gamble for survival. But even Mylarkhrion has a weakness, a lust for power that drives him to summon the Great One, Cthulhu, and so call doom upon himself The fabled riches of the House of Cthulhu draw thieves and warriors from throughout the civilized-and uncivilized lands, but none escape with so much as a single gemstone, for they discover that Cthulhu's House is not a temple but a dwelling-place. Surely the Elder God lives there still, waiting for an unwary person to open the portal between his world and ours . . . .… (plus d'informations)
I haven't read very much (anything?) in the post-Lovecraftian Cthulhu mythos vein, so I'm not sure how much of the world-building here is shared, and how much is Lumley's own creation--I suspect it's mostly the latter, but feel free to correct me if I'm wrong.
This is a collection of very good short stories, with a framing device that posits some earlier civilization (heaps earlier, like millions of years earlier) has left supposedly true accounts of their time in a sealed contraption that could survive until now.
There is an introduction extolling the wonders of the geography of this earlier time which you will enjoy as much as you think you will (no judgement here, you may love this sort of thing or hate it, and in this case, you will then love or hate this instance of it). And then we're on to the stories, and they're great fun.
If you're iffy about weird framing devices and geographical introductions, plunge into the stories and see how they work for you. The first is good, the second better, so start there and then work outward.
If some stories seem familiar, they were apparently all published elsewhere first, but I for one am very happy they have been gathered together--they fit nicely as one unit, and I was left hoping for more--which do exist, luckily for me, as this is the first of three collections. ( )
A collection of short stories set in an antediluvian time, based very loosely on Lovecraft's few tales (inspired by Robert E. Howard) set in such a time. Competently written, but nothing spectacular here. ( )
Informations provenant du Partage des connaissances anglais.Modifiez pour passer à votre langue.
For Malygris
Premiers mots
Informations provenant du Partage des connaissances anglais.Modifiez pour passer à votre langue.
Long before Atlantis, before Uthmal and Mu, so distant in time past that a very great majority of today's scientists might never be persuaded of its existence, there was in primal Theem'hdra an hitherto unknown, unguessed Age of Man.
Citations
Derniers mots
Informations provenant du Partage des connaissances anglais.Modifiez pour passer à votre langue.
For Cthulhu is a Master of Dreams, and now He knows me. And He will follow me through my slumbers all the days of my life, and evermore I shall hear His call ...... Even unto the END.
Références à cette œuvre sur des ressources externes.
Wikipédia en anglais
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▾Descriptions de livres
"The House of Cthulhu" introduces the weird and wonderful world of Theem'hdra, an island continent of wonders and terrors, where brave men die terrifying deaths, awe-inspiring sorcerers hurl powerful magic at each other, and monsters abound. This is classic Lovecraftian horror from one of the masters of the form, British Fantasy Award-winner Brian Lumley. The volcanic eruption that created the island of Surtsey in 1967 also revealed a long hidden cache of documents that told the fantastic history of Theem'hdra as written by the sorcerer Teh Atht. Building on translations begun by the scholar Thelred Gustau-who vanished under mysterious, some say magical, circumstances-Brian Lumley brings the saga of the Primal Land to readers of today. Here, the wizard Mylarkhrion-most powerful of the terrible magicians who walked the earth in those long-ago days-battles sorcerers jealous of his knowledge, power, and wealth. His own apprentice, thinking he knows all of his master's secrets, challenges him-but Mylarkhrion has one final trick up his sleeve . . . . When the assassin Humbuss Ank, who specializes in killing wizards, makes Mylarkhrion his target, he avoids or destroys nearly all of the sorcerer's traps, forcing Mylarkhrion to a final, desperate gamble for survival. But even Mylarkhrion has a weakness, a lust for power that drives him to summon the Great One, Cthulhu, and so call doom upon himself The fabled riches of the House of Cthulhu draw thieves and warriors from throughout the civilized-and uncivilized lands, but none escape with so much as a single gemstone, for they discover that Cthulhu's House is not a temple but a dwelling-place. Surely the Elder God lives there still, waiting for an unwary person to open the portal between his world and ours . . . .
▾Descriptions provenant de bibliothèques
Aucune description trouvée dans une bibliothèque
▾Description selon les utilisateurs de LibraryThing
This is a collection of very good short stories, with a framing device that posits some earlier civilization (heaps earlier, like millions of years earlier) has left supposedly true accounts of their time in a sealed contraption that could survive until now.
There is an introduction extolling the wonders of the geography of this earlier time which you will enjoy as much as you think you will (no judgement here, you may love this sort of thing or hate it, and in this case, you will then love or hate this instance of it). And then we're on to the stories, and they're great fun.
If you're iffy about weird framing devices and geographical introductions, plunge into the stories and see how they work for you. The first is good, the second better, so start there and then work outward.
If some stories seem familiar, they were apparently all published elsewhere first, but I for one am very happy they have been gathered together--they fit nicely as one unit, and I was left hoping for more--which do exist, luckily for me, as this is the first of three collections. ( )