Photo de l'auteur
29+ oeuvres 949 utilisateurs 3 critiques 1 Favoris

Séries

Œuvres de Charles Ryan

d20 Modern Roleplaying Game: Core Rulebook (2002) — Auteur — 304 exemplaires
d20 Apocalypse (1980) 76 exemplaires
Ultramodern Firearms (1993) 55 exemplaires
Capricorn Quadrant (1990) 37 exemplaires
Phoenix Strike (1993) 22 exemplaires
The Panjang Incident (1989) 22 exemplaires
Millennium's End GM's Companion (1995) 12 exemplaires
Typhoon (2006) 11 exemplaires
Code Black (1997) 10 exemplaires

Oeuvres associées

Étiqueté

Partage des connaissances

Sexe
male
Nationalité
USA

Membres

Critiques

I gave up on this book. You don't get involved in the story. It wants to be a novel but long stretches seem to be more of a documentary and when there is a storyline you seem to be in on the edge looking in. You don't follow one person, you don't get into the head of anyone...some grotesque actions on both sides...you are introduced to name after name and their background but you soon forget them.

It may appeal to some readers, but not me.
½
 
Signalé
Lynxear | Aug 14, 2014 |
Written at the height of the D20 movement in tabletop RPGs, and at a time when new Wheel of Time content was hard to come by, this book definitely scratched an itch for fans of the series. However, it lacks the sort of depth and replayability that might have elevated it from the level of novelty.

A sourcebook like this has two tasks. It must present the setting in a compelling way, and it must present compelling game mechanics. A mediocre job was done with both of these tasks. The setting was painted in broad strokes only. Perhaps the creator were hoping that they would have a chance to publish country-specific guides at some point in the future, or perhaps Jordan himself limited the amount of detail they could give. (After all, many locations in this world had still yet to be written about at the time it was published.) Either way, the presentation of the setting felt cursory.

As for the game mechanics, this is where a Wheel of Time RPG ought to shine, by all rights. The magic system in the books is so detailed, so well developed, that roleplaying it should have been the focal point of the story. As it is, we find a tired D20 spell mechanic that has been twisted to fit. This aspect, more than any other, was a disappointment for me.

Recommendation: For a talented GM, with a cadre of Wheel of Time fans as players, this book could be a jumping off point for a memorable campaign. By itself, it is simply lacking in too many aspects to come highly recommended.
… (plus d'informations)
1 voter
Signalé
shabacus | Aug 28, 2012 |
D20 modern is a pretty solid set of rules.
1 voter
Signalé
EvilJohn | Sep 30, 2006 |

Listes

Vous aimerez peut-être aussi

Auteurs associés

Statistiques

Œuvres
29
Aussi par
1
Membres
949
Popularité
#27,107
Évaluation
½ 3.5
Critiques
3
ISBN
50
Langues
2
Favoris
1

Tableaux et graphiques