Andrew Rollings
Auteur de Game Architecture and Design: Learn the Best Practices for Game Design and Programming
A propos de l'auteur
Œuvres de Andrew Rollings
Game Architecture and Design: Learn the Best Practices for Game Design and Programming (1999) 141 exemplaires
The ZX Spectrum Book - 1982 to 199x 2 exemplaires
Étiqueté
Partage des connaissances
- Sexe
- male
- Lieux de résidence
- Auburn, Alabama, USA
Membres
Critiques
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Statistiques
- Œuvres
- 3
- Membres
- 226
- Popularité
- #99,470
- Évaluation
- 3.5
- Critiques
- 1
- ISBN
- 5
Chapters 7 (on the types of challenges that go into a game) and 8 (on game balancing) are must-reads for any designer. They can go a long way towards developing a vocabulary of game design that goes beyond "fun/not-fun."
The second half of the book is a series of discussions on various game genres: action, strategy, RPG, etc. Each of these genres is deserving of a book of its own, and one chapter can't really do them any real justice. Disappointing, but the first half of the book is well worth the price of admission.… (plus d'informations)