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36+ oeuvres 1,036 utilisateurs 6 critiques

A propos de l'auteur

Comprend les noms: Rob Kuntz, Robert Kuntz

Séries

Œuvres de Robert J. Kuntz

Legends & Lore (1980) 193 exemplaires
Mordenkainen's Fantastic Adventure (1984) — Auteur — 66 exemplaires
Fate of Istus (WG8) (1989) — Auteur — 45 exemplaires
Dungeons & Dragons Supplement I: Greyhawk (1976) — Auteur — 39 exemplaires
Garden of the Plantmaster (1987) 15 exemplaires
Daemonic & Arcane 2 exemplaires

Oeuvres associées

Player's Handbook (2014) — Contributeur — 2,358 exemplaires
Dungeon Master's Guide (2014) — Contributeur — 1,565 exemplaires
Monster Manual (5e) (2014) — Contributeur — 1,340 exemplaires
Castles & Crusades Castle Zagyg: Dark Chateau (2005) — Auteur, quelques éditions6 exemplaires
The Dragon Magazine, No. 8 (1977) — Contributeur — 5 exemplaires
The Dragon Magazine, No. 11 (1977) — Contributeur — 5 exemplaires
The Dragon Magazine, No. 12 (1978) — Contributeur — 4 exemplaires
The Dragon Magazine, No. 13 (1978) — Contributeur — 4 exemplaires

Étiqueté

Partage des connaissances

Date de naissance
1955-09-23
Sexe
male
Nationalité
USA

Membres

Critiques

This monograph doesn't seem to have point to it at all. It essentially states that Dave Arneson's True Genius was simply the use of improvisation and experimentation when it came to roleplaying. Other than that this book seems to be wholly empty of much other than a claim that OD&D evolved directly from Arneson's Blackmoor and is not connected to the Chainmail and Braunstein games. For this claim the author only presents a single bit of evidence which he presents as proof which is his take on systems analysis. To hang a refutation on this single finger-hold seems a bit precarious. The author also seemed to hold back vital information and clarifying points for his upcoming book A New Ethos in Game Design for which it suffers. The book also uses too much jargon everywhere. In fact, it seems to use it as filler where the information is lacking or being withheld leading to paragraph-salad where a clear sentence would do. I just can't recommend this book to anyone.… (plus d'informations)
 
Signalé
Ranjr | Jul 13, 2023 |
1st Edition, famous for having the Cthulhu Mythos in the text...which TSR did NOT have the rights for! A revised edition hastily removed the offending text.
 
Signalé
BruceCoulson | 4 autres critiques | May 5, 2019 |
I preferred this book way above Legends and Lord because it contained characters from Call of Cthulu and from Faffrd and the Grey Mouser as well as numerous deities from various regions around the world. When they discarded this book for Legends and Lore, pretty much only the deities from world religions (mostly dead, so no, you don't get stats for Buddha) were all that it contained and in a way I was simply not interested in that. What I wanted was a fantasy world, and bringing real world (even dead) gods into the mix simply destroyed that (though that is what they ended up doing with the Forgotten Realms).
I must say that I do agree with another commentator on this book about the fact that it is useless. They contain the stats for the gods but, in all honesty, how are you supposed to kill them, and what is the point of having stats for gods – they are gods. Well, if you look at it in another light, the stats (as outlined in later volumes) are actually meant to be for the avatars, and if an avatar is killed, then the avatar is unable to return to the physical world for a very long time. On the other hand, if we consider that gods are simply human beings that have reached a certain power and status and are then elevated to godhood, then that is another aspect that means that they can have stats.
This is something that has been suggested by and explored through the various editions of Dungeons and Dragons. This idea of godhood came about in 2nd Edition where we had some Forgotten Realms gods killed to be replaced by mortals. Even then this was explored in the earlier editions, namely the editions which went from basic to immortal. In that edition (known as Dungeons and Dragons as opposed to Advanced Dungeons and Dragons) once you passed 20th level you would become an immortal, and they had an entire boxset that allowed you to play an immortal. In a way it is simply a more political version of the game, but on a much higher level.
Mind you my theory (which is supported, especially when you consider that some of the Taoist gods came about from human beings) is that these ancient gods were at one stage humans that were elevated to the level of godhood. In a sense it is an advanced form of ancestor worship, where previously the ancestor was simply worshipped as a dead person, but over time, mostly centuries, the ancestor would cease to be human, and slowly become a god. Therefore, once again, having stats for a god may not be a bad thing, except that any hero worth his salt is not going to go out and attempt to kill a major god (though there are some modules floating around, such as Queen of the Spiders, were you do go and kill a god, but they tended to be minor gods or demon lords).
… (plus d'informations)
2 voter
Signalé
David.Alfred.Sarkies | 4 autres critiques | Mar 31, 2014 |
D&D game reference material great for adding excitement to the worlds and dungeons you can build. Sure gods don't actually die but you can defeat them and send them temporarily back.
 
Signalé
Jenn.S | 4 autres critiques | Sep 25, 2013 |

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Statistiques

Œuvres
36
Aussi par
8
Membres
1,036
Popularité
#24,855
Évaluation
4.2
Critiques
6
ISBN
22
Langues
1

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