Brian Hastings
Auteur de Song of the Deep
3 oeuvres 71 utilisateurs 4 critiques
Œuvres de Brian Hastings
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Critiques
Song of the Deep par Brian Hastings
Note: I accessed a digital review copy of this book through Edelweiss.
Signalé
fernandie | 3 autres critiques | Sep 15, 2022 | It's so cute! (and handy as a mini game guide for those who haven't played it yet)
Signalé
FleetSparrow | 3 autres critiques | Jul 10, 2021 | This is another book where an author wanted an example of a "strong girl" for their daughter. However, I feel a little more happy with this one - for one thing, there's not the "there were no books so I wrote one" thing which I find annoying, for another it's actually a tie-in for a video game which does sound super cool.
Merryn lives a lonely but peaceful life with her father on the edge of the sea. When he disappears one day, she sets out in a golden submarine to find him and discovers a whole mysterious world beneath the ocean. There she finds both danger and wonder as she follows clues and finds the truth behind the stories her father used to tell her.
The writing is more descriptive than anything else and although there are moments of peril and wonder, the story is generally slow-paced and feels more like a script than a story. There are illustrations, but I couldn't get a good sense of them from the drafts in the arc.
Verdict: I didn't think this was particularly well-written for a novel, but it definitely intrigued me and I think the game sounds wonderful. I probably won't purchase the book, but I'm looking forward to purchasing the game for the library.
ISBN: 9781454920960; Published 2016 by Insomniac Games/Sterling; ARC provided by publisher at BEA… (plus d'informations)
Merryn lives a lonely but peaceful life with her father on the edge of the sea. When he disappears one day, she sets out in a golden submarine to find him and discovers a whole mysterious world beneath the ocean. There she finds both danger and wonder as she follows clues and finds the truth behind the stories her father used to tell her.
The writing is more descriptive than anything else and although there are moments of peril and wonder, the story is generally slow-paced and feels more like a script than a story. There are illustrations, but I couldn't get a good sense of them from the drafts in the arc.
Verdict: I didn't think this was particularly well-written for a novel, but it definitely intrigued me and I think the game sounds wonderful. I probably won't purchase the book, but I'm looking forward to purchasing the game for the library.
ISBN: 9781454920960; Published 2016 by Insomniac Games/Sterling; ARC provided by publisher at BEA… (plus d'informations)
Signalé
JeanLittleLibrary | 3 autres critiques | Sep 10, 2016 | Pros: great female protagonist, fast paced, variety of challenges, illustrations
Cons: too short! (though not for the intended age group), inaccurate science
When Merryn’s father doesn’t return from his day’s fishing in a storm, she builds a submarine and goes looking for him.
This is a middle grade book, designed for ages 8-12, though it’s suitable for those outside that range as well (there are a few scary bits, but nothing 6 year olds couldn’t handle, and the short chapters make for good bedtime reading). While the science isn’t accurate, I was impressed that the author mentioned some of the challenges of working and using a submarine (like what to do for air).
Merryn’s a highly motivated character. She doubts herself a few times, wondering if her quest is futile, but forces herself to keep searching regardless. Along the way she encounters some fantastical sea creatures and faces several types of dangers. I also appreciated that there was no physical description of her.
The story’s well paced, with a variety of challenges for Merryn to overcome, some using her wits and others her mechanical know how.
There’s black and white artwork throughout the book, illustrating some of the wonders Merryn encounters.
This book is a tie-in to the video game of the same name, which follows Merryn’s quest. The author wanted media his daughter could appreciate that focused on attributes outside of looks. And he’s succeeded as far as this book is concerned.
As an adult I found the book an entertaining, quick read. I’m sure kids are going to love this.… (plus d'informations)
Cons: too short! (though not for the intended age group), inaccurate science
When Merryn’s father doesn’t return from his day’s fishing in a storm, she builds a submarine and goes looking for him.
This is a middle grade book, designed for ages 8-12, though it’s suitable for those outside that range as well (there are a few scary bits, but nothing 6 year olds couldn’t handle, and the short chapters make for good bedtime reading). While the science isn’t accurate, I was impressed that the author mentioned some of the challenges of working and using a submarine (like what to do for air).
Merryn’s a highly motivated character. She doubts herself a few times, wondering if her quest is futile, but forces herself to keep searching regardless. Along the way she encounters some fantastical sea creatures and faces several types of dangers. I also appreciated that there was no physical description of her.
The story’s well paced, with a variety of challenges for Merryn to overcome, some using her wits and others her mechanical know how.
There’s black and white artwork throughout the book, illustrating some of the wonders Merryn encounters.
This book is a tie-in to the video game of the same name, which follows Merryn’s quest. The author wanted media his daughter could appreciate that focused on attributes outside of looks. And he’s succeeded as far as this book is concerned.
As an adult I found the book an entertaining, quick read. I’m sure kids are going to love this.… (plus d'informations)
Signalé
Strider66 | 3 autres critiques | Jul 12, 2016 | Statistiques
- Œuvres
- 3
- Membres
- 71
- Popularité
- #245,552
- Évaluation
- ½ 4.3
- Critiques
- 4
- ISBN
- 6