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Jason M. Hardy

Auteur de Shadowrun Fifth Edition

34+ oeuvres 416 utilisateurs 2 critiques

A propos de l'auteur

Crédit image: Jason M. Hardy

Séries

Œuvres de Jason M. Hardy

Shadowrun Fifth Edition (2013) 120 exemplaires
Drops of Corruption (2006) 77 exemplaires
The Scorpion Jar (2004) 65 exemplaires
Principles of Desolation (2006) 43 exemplaires
The Last Charge (2007) 34 exemplaires
Shadowrun: Hell On Water (2014) — Auteur — 17 exemplaires
Shadowrun Storm Front (2013) 7 exemplaires
Shadowrun: Undershadows (2016) 5 exemplaires
Twisting in the Vacuum (2008) 2 exemplaires
Vole (2006) 2 exemplaires
Case White: The Good Fight (2007) 2 exemplaires
Case White: Backroads at Night (2007) 2 exemplaires
The Ghosts of Hesperus (2005) 2 exemplaires
Cockroaches (2006) 2 exemplaires
Be Good (2006) 2 exemplaires
Ants (2005) 2 exemplaires
Poison (2004) 2 exemplaires
The Top of the Scrap Heap (2007) 2 exemplaires
Self Defense (2007) 2 exemplaires
BattleRun: Best Ever (2009) 2 exemplaires
30 Nights 2 exemplaires
Shadowrun: Fronteinsatz (2011) 1 exemplaire
Swamp of Spirits {short story} (2015) 1 exemplaire
Shadowrun Anarchy 1 exemplaire
The Last Prophecies (2013) 1 exemplaire

Oeuvres associées

Shadowrun: World of Shadows (2015) — Contributeur — 12 exemplaires
Shadowrun Returns Anthology (2013) — Contributeur — 12 exemplaires

Étiqueté

Partage des connaissances

Sexe
male
Nationalité
USA
Lieux de résidence
Chicago, Illinois, USA
Professions
writer
editor
developer

Membres

Critiques

What? A cobbled together fusion of high technology and magick in a dystopian future? Can that even work? The answer is 'Yes, it definitely can."
 
Signalé
BruceCoulson | 1 autre critique | May 13, 2019 |
The fifth edition of the revolutionary award winning role-playing game that mixed cyberpunk with magic. Some fans were concerned with a new release of the game system so soon after the fourth edition, but the fifth edition really is an improvement worth the cost.

Shadowrun is set in the Sixth World; along with mega-corporations that dominate the world, the remnants of countries struggling to survive and retain power, and a virtual reality computer matrix is magic. Magic that returned when the Dragons awoke in 2012. The different races are offshoots of base humanity, triggered when enough magic had return to the world. Characters are Runners; deniable assests hired by various shady organization (including, and especially, mega-corps) to complete tasks under the table, as it were. Life is dangerous in the shadows, but you're a lot freer than the poor wage-slaves who toil in the light. Watch your back! Shoot Straight! Conserve Ammo! And never, EVER deal with a Dragon!… (plus d'informations)
½
 
Signalé
BruceCoulson | 1 autre critique | Mar 25, 2014 |

Prix et récompenses

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Statistiques

Œuvres
34
Aussi par
3
Membres
416
Popularité
#58,580
Évaluation
3.2
Critiques
2
ISBN
33
Langues
4

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