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60+ oeuvres 683 utilisateurs 7 critiques

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Comprend les noms: Dan Greenberg

Œuvres de Dan Greenberg

The Last Supper (1995) 78 exemplaires
AMUSEMENT PARK SCIENCE (2002) 48 exemplaires
Witchfires of Leth (1987) 32 exemplaires
Comic-Strip Grammar (Grades 4-8) (2000) 28 exemplaires
Magic [Game] (1992) 18 exemplaires
Confessions of A Pregnant Father (1987) 9 exemplaires
The Guardian (1990) 9 exemplaires
La gravedad (Curriculum Concepts) (1999) 7 exemplaires
Wheels At Work (2007) 6 exemplaires
Einstein, Newton, and Gravity (2002) 5 exemplaires
Pinnacle (Role Aids) (1986) 3 exemplaires
The Boston Massacre Mystery (2005) 3 exemplaires
Chimpanzees (Animals) (2010) 2 exemplaires
Chewsday: a sex novel 2 exemplaires
Matter Changes (2016) 2 exemplaires
Magnet Power (2016) 2 exemplaires
The Do-over Watch 2 exemplaires
Perpetual Motion Machines (2002) 2 exemplaires
War of the Gods (DC Heroes RPG) (1989) 2 exemplaires
Walvissen (2010) 1 exemplaire
Find it Fast 1 exemplaire
Double O Junior 1 exemplaire

Oeuvres associées

Knivsæg (2015) — Auteur, quelques éditions3 exemplaires
New Scientist, 24 September 1970 (1970) — Contributeur — 1 exemplaire
New Scientist, 26 January 1978 (1978) — Contributeur — 1 exemplaire

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Did you ever have a bad day. ?
 
Signalé
AGClibrary | Feb 4, 2013 |
A fun way to teach math vocabulary as well as concepts such as geometry and measurement. A fun way for upper elementary students to practice math.
 
Signalé
luigiloyola | Nov 29, 2011 |
A children's book that uses science to explain some of the effects of amusement park rides. Decent introduction to physics.
 
Signalé
ShawnMarie | Oct 4, 2009 |
Firstly, I should mention that it's my partner who is running this, and that we haven't actually gotten started yet. I'll doubtless be updating this review once we've gotten our teeth into the scenario, but there's a few things that have made themselves known about this one already.

One is the difficulty in getting all the info you need to get set up. It's all very well saying 'any clan except Giovanni and / or Cappadocian', but let's be honest - how many players do you know who can reel off the names and basic natures of all 13 clans after a year or two's break from the game? There's a number of bits of info you need to get the characters generated to begin with that are just scattered all over the damn place, and it's annoying.

Second, the overall story arc starts from 04/04/1444 (definitely Dark Age) and is aimed to conclude somewhere in the vicinity of now. The possible annoyance of having to convert the characters from Dark Age to Modern has been avoided by simply using the Modern rules from the beginning, though that has issues in itself - Clan Assamite in 1444 is a very different thing from Clan Assamite in 1990, for example. So do you use Dark Age clanbooks to begin with, or Modern?

Aside from that, I'm really looking forward to getting into this game. It's an opportunity to see the formation of first the Camarilla and then the Sabbat close-up, and to play lower-generation characters than most of us have had before.

Be aware, though, that this is one of the Black Dog adult-concept publications, and you'll need to have a group that can cope with the extra darkness this adds to the World of Darkness.
… (plus d'informations)
 
Signalé
Uffer | May 24, 2008 |

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Statistiques

Œuvres
60
Aussi par
3
Membres
683
Popularité
#37,041
Évaluation
½ 3.6
Critiques
7
ISBN
61
Langues
3

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