Cubicle 7
Auteur de Warhammer Fantasy Roleplay (4th Edition)
A propos de l'auteur
Séries
Œuvres de Cubicle 7
Adventures in Middle-Earth: Rivendell Region Guide (2018) — Directeur de publication — 14 exemplaires
Ubersreik Adventures 3 exemplaires
The Imperial Zoo – Warhammer Fantasy Roleplay 3 exemplaires
Dr Who RPG: Cat's Eye 2 exemplaires
Realm of Sommerlund 2 exemplaires
Salzenmund: City of Salt and Silver 2 exemplaires
Warhammer 40K Wrath and Glory: Litanies of The Lost 2 exemplaires
Altdorf Crown of the Empire 1 exemplaire
Wrath & Glory - Redacted Records 1 exemplaire
Adventures in Middle-Earth: Bree-Land Region Guide 1 exemplaire
Terror of the Darklords 1 exemplaire
The Devil in the Dark 1 exemplaire
By Cubicle 7 Entertainment - Doctor Who Adventures in Time and Space: The Roleplaying Game [With Dice and Player's… (2012) 1 exemplaire
Journeys and Maps (The One Ring RPG) 1 exemplaire
Oaths of the Riddermark (The One Ring RPG) 1 exemplaire
Tales from the Wilderland (The One Ring RPG) 1 exemplaire
TARDIS Tales: volume 1 1 exemplaire
Sea of Claws 1 exemplaire
Victoriana - Going Underground 1 exemplaire
Pathfinder: Tome of Secrets 1 exemplaire
Wrath & Glory - Rain of Mercy 1 exemplaire
Terror of the Darklords 1 exemplaire
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Statistiques
- Œuvres
- 103
- Membres
- 856
- Popularité
- #29,896
- Évaluation
- 3.8
- Critiques
- 6
- ISBN
- 84
- Langues
- 1
Hence Warhammer creators processed (probably without realizing it) a mythological European Middle Age like Tolkien did, but Tolkien’s poetic vibe was replaced by sheer fun and brutality, everything what typical RPG players are usually after…
And Unlike D&D, Warhammer puts you in the shoes of the average Joe in such epic and dangerous world. The result is a game of constant struggle where life has a worth and a cost. In my view it only makes the journey more fascinating as it brings an interesting tension and playing a low-class opens immense possibilities for storytelling.
As everybody knows, Warhammer 4th edition got back to its famous percentage-based system. Its qualities may be debatable but in any case it will mostly appeal to fans of old school RPG systems as one shall not find an ounce of narrativism here. I found its complexity a bit excessive in some instances with for example damage location or the quite heavy combat rules (especially advantage). However it will not scare off the players hungry for colourful adventures.… (plus d'informations)