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14+ oeuvres 1,150 utilisateurs 29 critiques 1 Favoris

A propos de l'auteur

Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and professor of interactive computing at the Georgia Institute of Technology. He is author of many books, including How to Do Things with Videogames and Alien Phenomenology, or What It's Like to Be a Thing (both from the afficher plus University of Minnesota Press). He is the award-winning game designer of A Slow Year, Cow Clicker, and more. afficher moins

Comprend les noms: Ian Bogost, Professor Ian Bogost

Crédit image: Source: http://bogost.com/about/photos_of_me.shtml Author: Ian Bogost

Œuvres de Ian Bogost

Oeuvres associées

Second Person: Role-Playing and Story in Games and Playable Media (2007) — Contributeur — 107 exemplaires
The Johns Hopkins Guide to Digital Media (2014) — Contributeur — 14 exemplaires
The Oxford Handbook of Rhetorical Studies (2017) — Contributeur — 12 exemplaires

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https://fromtheheartofeurope.eu/racing-the-beam-the-atari-video-computer-system-...

I know very little about computer games, and still less about the early history of the Atari system; but sometimes it does you good to read about a field of human endeavour with which you are completely unfamiliar. This is a tremendous analysis of how coding is affected by external factors, especially the way in which the business of game development is financed and structured, but also from learning about player preferences and making crazy bets about game features which turn out to pay off (or not).

This slim volume looks in depth at six games, only one of which I had heard of – Combat, Adventure, Pac-Man, Yars’ Revenge, Pitfall and Star Wars: The Empire Strikes Back, but also in passing at the other games developed before or at the same time in each case, to paint a picture of the intellectual moment in which the writing of the game took place. There is a modest amount of machine code, but a lot of analysis of how ideas get turned into player experience. I don’t think I have retained very much of the information, but I come away struck by the cultural profundity of the whole enterprise. Recommended even for those like me who are not immersed in the subject.
… (plus d'informations)
 
Signalé
nwhyte | 10 autres critiques | Jan 7, 2024 |
Super interesting in a nostalgic way, but stretching the analysis of one piece of code a little bit too much (or too academically).
 
Signalé
zeh | 2 autres critiques | Jun 3, 2023 |
Dry at times, but nonetheless a great, inspiring reading. Made me want to develop an Atari game just for fun.
 
Signalé
zeh | 10 autres critiques | Jun 3, 2023 |
In case you ever wondered, this book demonstrates that a single line BASIC program for a Commodore 64 can provoke an entire book about computers, culture, and context.

Ten academics review a single line of code and take it on tangents about programming, art, culture, history, psychology, math, design, and more. Reading this book took me on a delightful walk down memory lane that has provoked further reading.
 
Signalé
QualityFrog | 2 autres critiques | Sep 13, 2022 |

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Œuvres
14
Aussi par
3
Membres
1,150
Popularité
#22,332
Évaluation
½ 3.6
Critiques
29
ISBN
49
Langues
1
Favoris
1

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