Photo de l'auteur

Keith Baker (1) (1969–)

Auteur de Eberron Campaign Setting

Pour les autres auteurs qui s'appellent Keith Baker, voyez la page de désambigüisation.

48+ oeuvres 2,155 utilisateurs 11 critiques 2 Favoris

A propos de l'auteur

Crédit image: Keith Baker in 2005 By User:Broxmeyer2, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=38790429

Séries

Œuvres de Keith Baker

Eberron Campaign Setting (2004) 380 exemplaires
The City of Towers (2005) 266 exemplaires
The Shattered Land (2006) 188 exemplaires
Sharn: City of Towers (2004) 160 exemplaires
The Gates of Night (2007) 148 exemplaires
Les ombres de la dernière guerre (2004) 100 exemplaires
Dragonmarked (2006) 80 exemplaires
Dragons: Worlds Afire (2006) 78 exemplaires
Eberron Campaign Guide: A 4th Edition D&D Supplement (2009) — Auteur — 74 exemplaires
Secrets of Xen'drik (2006) 74 exemplaires
The Queen of Stone (2008) 71 exemplaires
Secrets of Sarlona (2007) 58 exemplaires
Son of Khyber (2009) 56 exemplaires
The Fading Dream (2010) 53 exemplaires
Dragons of Eberron (2007) 44 exemplaires
City of Stormreach (2008) 34 exemplaires
Occult Lore (2002) 26 exemplaires
Crime and Punishment (2003) 21 exemplaires
Gloom (2009) 18 exemplaires
Amis du Dragon (2004) 16 exemplaires
Kobold Guide to Gamemastering (2017) 16 exemplaires
Titansgrave: The Ashes of Valkana (2017) 16 exemplaires
The Ebon Mirror (2002) 14 exemplaires
The Complete Guide to Beholders (2003) 10 exemplaires
Seven Civilizations (2004) 10 exemplaires
The Complete Guide to Wererats (2006) 9 exemplaires
Exploring Eberron 6 exemplaires
Munchkin Gloom (1656) 4 exemplaires
Cthulhu Fluxx [GAME] (2012) 4 exemplaires
Fairytale Gloom (2015) 3 exemplaires
Eberron: Eye of the Wolf (2006) 2 exemplaires
Chronicles of Eberron 2 exemplaires
Unpleasant Dreams (Cthulhu Gloom) (2012) — Auteur — 2 exemplaires
Gloom in Space (2017) 2 exemplaires
Unquiet Dead (Gloom Second Edition expansion) (1700) — Auteur — 1 exemplaire
Phoenix: Dawn Command 1 exemplaire
Phoenix Dawn Command 1 exemplaire
Across Eberron 1 exemplaire
Gloom Cthulhu 1 exemplaire

Oeuvres associées

Player's Handbook (2014) — Contributeur — 2,351 exemplaires
Dungeon Master's Guide (2014) — Contributeur — 1,557 exemplaires
Monster Manual (5e) (2014) — Contributeur — 1,341 exemplaires
Eberron: Rising from The Last War (2019) 352 exemplaires
Pathfinder Campaign Setting: The Inner Sea World Guide (2011) — Contributeur — 126 exemplaires
The Bones: Us and Our Dice (2010) — Contributeur — 25 exemplaires
Forgotten Lives (1997) — Contributeur — 16 exemplaires
Tales of the Lost Citadel (2019) — Contributeur — 9 exemplaires
True20 Freeport Companion (2007) — Contributeur, quelques éditions8 exemplaires

Étiqueté

3.5 (12) 3E (19) 4e (9) 5e (13) A lire (30) Années 2000 (9) Aventure (21) campaign setting (15) Cartonné (16) D&D (346) D&D 3 (23) D&D 3.5 (64) d20 (104) Dragon (10) Ebberon (11) Eberron (358) Fantasy (280) Fiction (64) gaming (91) Jeu (9) Jeu de rôle (65) Jeu de rôle (50) Jeux (21) Lancedragon (9) Livre de poche (15) Livre électronique (14) Loisir (9) Lu (18) Non lu (11) non-fiction (16) Pathfinder (34) REF (15) roleplay (9) Royaumes oubliés (13) RPG (287) setting (9) sourcebook (19) TTRPG (9) Wizards of the Coast (29) XXIe siècle (12)

Partage des connaissances

Date de naissance
1969-07-07
Sexe
male
Nationalité
USA
Lieux de résidence
Lewiston, Maine, USA
College Park, Maryland, USA
Boulder, Colorado, USA
Portland, Oregon, USA
Études
Bates College
Professions
game designer
author
Courte biographie
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

Membres

Critiques

The world of Eberron proved to be more interesting than the generic fantasy steampunk setting I thought it was.
 
Signalé
soulforged | 1 autre critique | Jan 7, 2024 |
This book is full of ideas for running a campaign in Eberron but manages to be dry and uninspiring, and in the end I put it down.
 
Signalé
elahrairah | Jul 15, 2021 |
This is a review of the game book, not the game itself, since I haven't actually had a chance to play or run it yet. A very interesting and original game concept here, with I think a lot of opportunities for interesting roleplay: Player characters are are phoenixes, humans reborn with special abilities that vary depending on how/why they died, and who can be reborn again if they die, but only seven times. But each time they die, they come back stronger, and in dying, they can accomplish tasks that would otherwise be beyond them. The world setting, its history, the mechanics, and the introductory story arc provided in the book are all tightly woven together, so it's not clear to me at this point whether the game how well work with a different or variant setting.

As for the book itself, it is, like the rest of the game's components, beautiful and well made. It's generally clearly written, although I think the final readers must have already been familiar with the game, because as you read through the text, there are a number of references to things that haven't been mentioned yet, but without forward page or section numbers. Like most gaming books, it would have been improved by the employment of a reasonably skilled proofreader; typos are common enough that they're worth mentioning, although in most (all?) cases they don't obscure the meaning as long as one is thinking just a little bit.

I'm looking forward to running this game and finding out whether it actually plays as well as it reads.
… (plus d'informations)
 
Signalé
JohnNienart | Jul 11, 2021 |
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining?

Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins."

As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:

• Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).

• Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...

(Taken from Board Game Geek)
… (plus d'informations)
 
Signalé
UnboxedGamingCafe | Mar 21, 2020 |

Listes

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Statistiques

Œuvres
48
Aussi par
9
Membres
2,155
Popularité
#11,925
Évaluation
4.1
Critiques
11
ISBN
356
Langues
5
Favoris
2

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