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Alderac Entertainment Group

Auteur de World's Largest Dungeon

59 oeuvres 805 utilisateurs 1 Critiques

A propos de l'auteur

Œuvres de Alderac Entertainment Group

World's Largest Dungeon (2004) 72 exemplaires
Spycraft Version 2.0 (2005) 48 exemplaires
Swashbuckling Adventures (2002) 43 exemplaires
Toolbox (2002) 33 exemplaires
Creatures of Rokugan (2001) 27 exemplaires
Mercenaries (2002) 26 exemplaires
Los Vagos (2001) 26 exemplaires
Gods (2002) 23 exemplaires
Monster (2002) 22 exemplaires
Secrets of the Crab (2003) 20 exemplaires
Secrets of the Scorpion (2003) 18 exemplaires
Cathay Jewel of the East (2003) 18 exemplaires
Knights & Musketeers (2003) 17 exemplaires
Wilds (D20 System Supplements) (2003) 16 exemplaires
Imperial Histories 2 (2013) 15 exemplaires
Time of the Void (2001) 14 exemplaires
L5R Book of Air *OP (2012) 14 exemplaires
Way of the Shadowlands (1998) 13 exemplaires
Way of the Daimyo (2004) 12 exemplaires
The Way of the Thief (2004) 9 exemplaires
World Militaries (2004) 9 exemplaires
Agency (Spycraft D20 Spy Game) (2004) 9 exemplaires
L5R Legend of the Burning Sands (2008) 8 exemplaires
L5r RPG Masters of Court (L5r) (2008) 8 exemplaires
L5R RPG Second City Boxed Set (2012) 7 exemplaires
L5R The Vacant Throne (Aeg) (2009) 5 exemplaires
Ships and Sea Battles 5 exemplaires
L5R RPG Masters of Magic (2009) 4 exemplaires
Love Letter 2 exemplaires
Way of the Open Hand 2 exemplaires
Love Letter 1 exemplaire
City of Stories 1 exemplaire
City of Green Walls 1 exemplaire
Lovecraft Letter 1 exemplaire
Love Letter GAME 1 exemplaire
The Way of the Crane 1 exemplaire

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Pays (pour la carte)
United States of America

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Critiques

For the most part I adore this game. The setting is one of my favorites (the "Stargate SG-1" TV show universe is dead-on perfect as an RPG setting). The system (adapted d20; you'll need the "Dungeons & Dragons Player's Handbook, third edition) is wonderful--in particular it's stunningly detailed, allows characters to try virtually anything, and is quite flexible. It's simple enough to understand without much work, but complex enough to allow for dramatic, varied game-play. The amount of information provided is fantastic.

The one down-side of this much information is that we keep forgetting that there are rules we should be applying to the game because there are just so darn many of them. Over time this abates--you get better at remembering what's in the book the more you play. Run a few combats before you play the game, so you aren't trying to learn both at the same time.

My real gripe is that the editing job is terrible, and the layout job with respect to the charts doesn't help. The editing problems are issues that noticeably interfere with game-play. Paragraphs trail off in the middle. Fractions have been replaced by letters (just how much can you blow up with 'G' lbs. of C4?). Charts are often found quite a few pages away from any explanatory text.

There are the usual few details that feel a bit wrong--the idea that characters should gain roughly one level of experience for each mission would have had SG-1 retiring at the end of season 1 of the TV show. The idea that any officer player characters have Major as a minimum rank doesn't match up with either the TV show or the info in the first half of this book.

However, these are minor issues and easily fixed. The company's web site (www.stargatesg1rpg.com) provides detailed errata in the forums, as well as additional resources. And other than these problems, this is still the most fun I've ever had either playing OR gamemastering an RPG. It's an expensive book, but it's also nearly 500 pages--not a single bit of it wasted in my opinion. So I highly recommend it; just make sure you look up those errata!

Full review at ErrantDreams
… (plus d'informations)
 
Signalé
errantdreams | Dec 15, 2007 |

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Statistiques

Œuvres
59
Membres
805
Popularité
#31,685
Évaluation
½ 3.5
Critiques
1
ISBN
41

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