Cliquer sur une vignette pour aller sur Google Books.
Chargement... Learning, Education and Games: Volume One: Curricular and Design Considerations (Volume 1)par et al
Aucun Chargement...
Inscrivez-vous à LibraryThing pour découvrir si vous aimerez ce livre Actuellement, il n'y a pas de discussions au sujet de ce livre. Aucune critique aucune critique | ajouter une critique
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning.This book provides thelatest research and techniques for designing games fora variety of curricular needs--including STEM,literacy learning, history education, music, and computational, ethical, andcritical thinking. The book also delves into specific design issues, such asaligning goals, designing for an audience, playtesting, andassessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources.This book is the first in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association). Aucune description trouvée dans une bibliothèque |
Discussion en coursAucun
Google Books — Chargement... GenresAucun genre ÉvaluationMoyenne: Pas d'évaluation.Est-ce vous ?Devenez un(e) auteur LibraryThing. |