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Dungeons & Dragons Mythic Odysseys of Theros…
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Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure Book) (édition 2020)

par Dungeons & Dragons (Auteur)

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The world's most popular role playing game meets the world's most popular trading card game in this campaign source book, detailing the MAGIC: The gathering world of Theros® for use in Dungeons & Dragons. Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a lace among the world's living myths. Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros's fifteen gods and carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.… (plus d'informations)
Membre:trxckster
Titre:Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure Book)
Auteurs:Dungeons & Dragons (Auteur)
Info:Wizards of the Coast (2020), Edition: Illustrated, 256 pages
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Mythic Odysseys of Theros par Wizards of the Coast

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Theros is a very niche product, even moreso than Ravnica. Ravnica is very egalitarian and eclectic - you can easily incorporate any race, class, monster, etc. in Ravnica and it will feel right at home. Theros has a very specific flavor - its Greek as all hell. That's going to make it harder to incorporate species that don't show up in either Greek mythos or Theros block - Loxodons, Elves, Orcs, etc. Theros does add a nice buffer between D&D mythology and real-world mythology. Including myths like Heracles and Apollo would suck me right out of the game but Thassa and Heliod are just different enough that I can roll with it.

The Gods are neat and described well. I think getting a group that collectively all worship one deity might be difficult, and mixed groups allow for more conflicts and plot hooks. The being said, I can't see this being effective with really large groups, as you will reach a point where one player can't progress in their piety/quest without another player being obligated to interfere or take a hit themselves. Then again, you really shouldn't be playing D&D with a massive group if you value your time and sanity.

Leonin are a slightly more interesting Tabaxi, tritons are a nice twist on merfolk. The Satyrs, though, seem really powerful as player character races go. They aren't Yuan-ti pureblood bonkers, but they should be enough to give a boner to min-maxers.

Theros suffers by having most of its Greek-inspired monsters already in the MM. I'd love to see more hydra variants and sample chimeras in MOT. We get a lot of archons which is...weird. Anvilwroughts and catdog snake are both fun, though.

I think playing with party death - going to underworld while alive, going there while dead, escaping, having an Returned player or NPC along, etc. - allow for some really cool twists on the traditional story structure and anxiety beats of D&D. ( )
  kaitlynn_g | Dec 13, 2020 |
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The world's most popular role playing game meets the world's most popular trading card game in this campaign source book, detailing the MAGIC: The gathering world of Theros® for use in Dungeons & Dragons. Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a lace among the world's living myths. Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros's fifteen gods and carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.

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