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Chargement... The Game Asset Pipeline (Game Development Series) (édition 2004)par Ben Carter
Information sur l'oeuvreThe Game Asset Pipeline par Ben Carter
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Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system. Aucune description trouvée dans une bibliothèque |
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Google Books — Chargement... GenresClassification décimale de Melvil (CDD)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesClassification de la Bibliothèque du CongrèsÉvaluationMoyenne:
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